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  1. #1
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60

    Question About Raising Party Members in a Fight

    I have a question: I often notice that healers don't Raise DPS during fights. I'm assuming this is because it costs a whopping amount of MP, and KOs are more common during difficult fights where the tank still needs to be healed.

    I play SMN and most of my DPS comes from DoT. As long as all my debuffs have a good amount of time before expiring I'll take that time to rez a fellow DPS (cause I know how much it sucks to catch that one random AoE). I never want to start a rez if I know the healer is going to be doing it though. A glance at the party list shows who is casting what and healers are always looking there. So when I start casting Res do healers notice and continue healing the party instead of casting Raise themselves? Were they never planning on Raising until the mob/boss is defeated?

    I basically want to know how least to infringe upon the healer's job while also being helpful in sharing a burden that is easily taken care of by a SMN.
    (0)

  2. #2
    Player
    Asdamine's Avatar
    Join Date
    Sep 2013
    Posts
    253
    Character
    Lea Sahaquiel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Healers will usually raise when swiftcast is available (1 minute cooldown). If you see the healers have already raised once, chances are they won't be raising again anytime soon.

    It is a good idea to simply tell the healers that you have raise duty before the fight. Clarity always works wonder.
    (11)
    Last edited by Asdamine; 01-26-2014 at 08:00 PM. Reason: typos

  3. #3
    Player
    JonFarron's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Alistair Adfectus
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I made a macro announcing that im raising a party member. It's worked wonders and has prevented a lot of wasted swiftcasts/MP.
    (7)

  4. #4
    Player
    Nalou's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Oulan Bator
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Every time a summoner raises someone, god ressurects 10000 kittens that have been killed for people doing stupid actions.
    So yes, feel free to raise people when you can safely do it, and as soon as you can do it.
    Especially if it's the other healer

    I'll never raise a DPS right when they get killed.
    I'll do it when I know I'll have a chance to safely cast raise, which can sometimes be long because we're about to get attacked by plumes, lands, balls, dashes, explosions, bombs, tornadoes, spaceships crashing etc etc... which means I have to heal the party. Sometimes I'll never get a safe chance to raise the dead DPS.
    In fact, I'll never raise a dps if Swiftcast isn't up or if I'm afraid to get s'one else (tank or myself) killed during the process.


    So yes, feel free to cast all the raises you can


    Oh, and I hate the summoner casting Physicks when he could be raising someone instead. >.<;
    (6)
    Last edited by Nalou; 01-26-2014 at 10:54 AM.

  5. #5
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Thanks for the responses! I will make sure to create a macro announcing when I'm rezzing.

    Quote Originally Posted by Nalou View Post
    So yes, feel free to raise people when you can safely do it, and as soon as you can do it.
    Especially if it's the other healer
    Safety first! Also I have definitely saved the party from certain death by raising a healer. Sidenote/question: Do parties without a SMN/ARC just face an insta-loss when the healer bites it and the boss isn't close to dying?

    EDIT: On my first Isgebind clear I applied a few DoTs and just spent the rest of the time throwing Physicks and raising the other DPS lol, that was an exception though. I've noticed I rarely need to Physick like I used to during lower level dungeons so I'll just stop doing it minus the rare emergency.
    (0)
    Last edited by givemeraptors; 01-26-2014 at 11:28 AM.

  6. #6
    Player
    Nalou's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Oulan Bator
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by givemeraptors View Post
    Safety first! Also I have definitely saved the party from certain death by raising a healer. Sidenote/question: Do parties without a SMN/ARC just face an insta-loss when the healer bites it and the boss isn't close to dying?
    It depends on the fight, or the time/phase into the fight, and the people into the fight.
    Sometimes even a raise from the summoner is pointless because we start with no mp, sometimes it can work without a summoner raising because the fight paces down at this point and we have easy time to raise, or sometimes the tank have tons of cooldowns to pop to survive while we raise, and sometimes they don't...

    When learning a fight, it's always good to raise so you can keep learning.
    When farming a fight, sometimes it's just better to call a wipe when someone dies because you know your team is messed up.
    (0)

  7. #7
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    In general, rezzes should go SMN first, then SCH, then WHM. The SMN's job can most afford* the loss of a cooldown and GCD in order to swiftcast rez - the monster will still be there to damage when you are done, I assure you. The tank might not be there to heal if a healer rezzes at a bad time. If there is no SMN or his/her swiftcast is on CD, the SCH schould be the next to res, as they have fewer mana issues than WHM. If that is not possible, then the WHM can rez. If none of the healers have swiftcast up, please stop getting killed by things. Actually, please stop getting killed by things all the time.

    *As with all rules, this has exceptions. Please do not have a summoner swiftcast rez during, say, fast conflags, or any other sort of dps race mechanic. Be smart about it.
    (4)

  8. #8
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    When I see a SMN raise, I appreciate it. Just please make a macro that you're doing it because I've had problems before when a SMN didn't announce it and we raised one person at the same time.
    (1)

  9. #9
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    If everyone who can raise has used their Swiftcast TO raise and there's still someone who needs another raise....yeah well, that'd be why they're not raising. But that's an Extreme example. ...pun absolutely intended.

    I'm usually pretty good about being a trigger finger on Swiftraising in fights, but unless I can trust the rest of the party to not get slammed by something in the meantime, I generally do not raise without Swiftcast. Especially so if the other healer is down. But there are times where it can work. It's less about MP and more about keeping the rest of the party on their feet so you don't need to raise them too.
    (0)

  10. #10
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Is there more context to this? What fights? Some fights are very unforgiving to raised people; they're more than likely going to go down again very shortly in some fights. The quickcast issue's already been mentioned, and some fights are just better off wiped and redone if someone goes down too early.
    (0)

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