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  1. #1
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Eh I feel like people going on and on about how great WoW's combat is didn't do it too much. Nothing felt good about having to jam Sinister Strike every second and plenty of AOE was misleading. Defile was famously bigger than the effect and Blackhorn's Warstomp was something that functioned sort of similarly to how AOEs do in ARR. The thing is it's not a huge adjustment, anyone who has played a fighting game understand that some moves take time to come out. Also I think most people would have been able to discover the animation delay on their own while leveling up too.

    I honestly like attack animations looking cool over whatever ease of jamming buttons as fast as possible WoW ever provided me with. My tank and rogue ALWAYS looked stupid during combat.
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  2. #2
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Worm View Post
    Also I think most people would have been able to discover the animation delay on their own while leveling up too.
    This. I hate it when so many main tanks in King behemoth in CT wait until the animation is completely over to even budge, you can go as soon as the cast bar is done and the animation has started for christs sake. I noticed this in the beta when seeing a gif someone put on the forums of a player being in an aoe's animation and not getting hit, it works the same way for every single red aoe in the game.
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  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Amyas View Post
    This. I hate it when so many main tanks in King behemoth in CT wait until the animation is completely over to even budge, you can go as soon as the cast bar is done and the animation has started for christs sake. I noticed this in the beta when seeing a gif someone put on the forums of a player being in an aoe's animation and not getting hit, it works the same way for every single red aoe in the game.
    Which is the best way, especially with melee DPS, get out the red, whilst the anim is running, ran back in front. mob/boss doesn't move as anim locked so melee can keep their dance going uninterrupted. Drove me crazy trying to melee mobs that tanks where spinning like a top >.<
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