Quote Originally Posted by Phelios View Post
Vent [On] Off

Is it encoding or is it Severs? I am sick of actually dodging most of the stuff on the ground or stuff being thrown down by bosses clearly clearing the area yet getting registered that I have been hit. What the heck is up with that? I don't think we should have to download a third party program to actually get the real reaction time they put inside those dungeons.

Getting ridiculous after I CLEARLY dodge the friction and Wicked Wheel only to said "No you still got hit!"

Should I just stop playing in the mean time for now until they actually give me fast reaction time like Wow servers?

Vent On [Off]
As someone who felt the same way and doesn't have these problems in any game at all, I tried with apprehension Pingzapper after some friends in a LS suggested it.
The game is night and day. I'm not even vaguely kidding. Simply put, this game does have some fundamentally strange rules to it where hit confirm is based on circle/hit radius ending and that you can 'run' into the animation and not take damage. That's a bit weird unlike WoW.

But the stuff where you're clearly out? And you get hit by it late? Or attacks showing up late and you getting lesser/inconsistent amounts of time to deal with it (Like Weights from Titan)? All of that ended the same day I started using Pingzapper. Try it. It comes with a free 60 minute trial that can repeatedly be re-enabled. Make sure its on and pick an appropriate tunnel. I use New York 1. You'll be shocked. Personally I was also a little angry about it too though simply because I live in New York myself and that's about 5 hour's distance from the servers. The fact I even have to use a tunneler in the first place is pathetic.

But it definitely isn't the coding. It isn't even the net code. Its the route. The route is awful.