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  1. #1
    Player
    Phelios's Avatar
    Join Date
    Oct 2013
    Posts
    51
    Character
    Tamahome Horebane
    World
    Excalibur
    Main Class
    Pugilist Lv 70

    How come Wow has a faster reaction time compare to ff14?

    Vent [On] Off

    Is it encoding or is it Severs? I am sick of actually dodging most of the stuff on the ground or stuff being thrown down by bosses clearly clearing the area yet getting registered that I have been hit. What the heck is up with that? I don't think we should have to download a third party program to actually get the real reaction time they put inside those dungeons.

    Getting ridiculous after I CLEARLY dodge the friction and Wicked Wheel only to said "No you still got hit!"

    Should I just stop playing in the mean time for now until they actually give me fast reaction time like Wow servers?

    Vent On [Off]
    (13)

  2. #2
    Player
    godwin's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Ladon Leviathan
    World
    Excalibur
    Main Class
    Lancer Lv 70
    WoW has crappier graphics and better support and mobs prob have a longer cast time. We still have bad lag and ping on servers I think. But no don't stop
    (0)

  3. #3
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    It's because location is done server side in this game.

    WoW and most others do it client side.
    (16)

  4. #4
    Player
    Reivur's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Reivur Arygris
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Phelios View Post
    Vent [On] Off

    Is it encoding or is it Severs? I am sick of actually dodging most of the stuff on the ground or stuff being thrown down by bosses clearly clearing the area yet getting registered that I have been hit. What the heck is up with that? I don't think we should have to download a third party program to actually get the real reaction time they put inside those dungeons.

    Getting ridiculous after I CLEARLY dodge the friction and Wicked Wheel only to said "No you still got hit!"

    Should I just stop playing in the mean time for now until they actually give me fast reaction time like Wow servers?

    Vent On [Off]
    As someone who felt the same way and doesn't have these problems in any game at all, I tried with apprehension Pingzapper after some friends in a LS suggested it.
    The game is night and day. I'm not even vaguely kidding. Simply put, this game does have some fundamentally strange rules to it where hit confirm is based on circle/hit radius ending and that you can 'run' into the animation and not take damage. That's a bit weird unlike WoW.

    But the stuff where you're clearly out? And you get hit by it late? Or attacks showing up late and you getting lesser/inconsistent amounts of time to deal with it (Like Weights from Titan)? All of that ended the same day I started using Pingzapper. Try it. It comes with a free 60 minute trial that can repeatedly be re-enabled. Make sure its on and pick an appropriate tunnel. I use New York 1. You'll be shocked. Personally I was also a little angry about it too though simply because I live in New York myself and that's about 5 hour's distance from the servers. The fact I even have to use a tunneler in the first place is pathetic.

    But it definitely isn't the coding. It isn't even the net code. Its the route. The route is awful.
    (0)

  5. #5
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Because WoW checks if you are getting hit or not when you see the damage happen.

    FFXIV check if you are getting hit or not first, then waits 2-3 seconds for the animation to go off, then the damage comes that kills you.

    Lag has no factor in this.

    You just have to understand the animation delay. Even if you live in the building where the servers are hosted the animation delay is still there. If you have a good connection and understand how the animation delay works you'll never get hit by anything. If you don't understand the animation delay then even with pingzapper or when living in the server building you'll still get hit.
    (5)
    Last edited by Aureliami; 01-25-2014 at 12:42 PM.

  6. #6
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    928
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    WoW actually requires faster reaction times where the GCD is only 1.5s (or 1s for some classes), there's no such thing as animation delay when activating instant abilities, and some enemies have cast times of less than 2 seconds.

    One of the biggest problems with this game is that the cast time of abilities do not line up with when the actual attack goes off. In FF14, if you're in the red danger zone when a spell finishes casting, it's going to hit you no matter how far you move out of the way. In WoW, targets aren't determined until the spell actually goes off, so you'll know if you didn't move fast enough.
    (7)

  7. #7
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    My favorite post regarding the overall sluggishness of FFXIV ARR:

    Originally Posted by Unruhe
    On a core, fundamental level, World of Warcraft works. If you push an attack, that attack happens. If you run to a spot to avoid an AOE, you avoid that AOE. If a boss starts casting a spell and you press an interrupt, that interrupt happens instantly and successfully every time. WoW has a fluidity and responsiveness that a many recent high-profile games (TOR and ARR especially) simply lack.

    How any development staff can sit down and say "Let's make a hotkey, tab-target MMO" and then expend zero effort in nailing combat absolutely boggles my mind. WoW exists. It's easily accessible. It's free until level 20. Have your devs play it. If your WoW-like game feels sluggish and laggy compared to WoW, then you need to start over. You don't release a game with a similar monthly fee while offering what is clearly mechanically inferior to WoW. The final kicker is ARR even managed to have a terrible tab-target system, too! How do you even mess up tab-target? How?!? SE knows, apparently.
    It still bothers me that the combat ended up like this in ARR. *sigh*
    (25)
    Last edited by M4Fade; 01-25-2014 at 12:50 PM.

  8. #8
    Player
    Reivur's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Reivur Arygris
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Aureliami View Post
    Because WoW checks if you are getting hit or not when you see the damage happen.

    FFXIV check if you are getting hit or not first, then waits 2-3 seconds for the animation to go off, then the damage comes that kills you.

    Lag has no factor in this.
    Disagree that 'lag has no factor.' Do agree with how hit-confirms work-- its solid advice that a lot of people "don't get" for awhile because its awkward.

    I will say this. If you do experience lag the best thing you can do to compensate for it if you refuse to use a tunneler is to use instant skills when you're out of attacks, and refrain from using instant skills when you're still in them. By inputting an instant attack or instant spell like Energy Drain/Lustrate you will update/snapshot your new position in the game at that key press. Same with Bard's popping Bloodletter's all over the place. The game naturally has a refresh rate of your location but can be untrustworthy if you're lagging but you can game it by forcing it to update to compensate for your new position. This is what I used to do until I said screw it and tried zapper and no longer had to do this.
    (1)

  9. #9
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Eh I feel like people going on and on about how great WoW's combat is didn't do it too much. Nothing felt good about having to jam Sinister Strike every second and plenty of AOE was misleading. Defile was famously bigger than the effect and Blackhorn's Warstomp was something that functioned sort of similarly to how AOEs do in ARR. The thing is it's not a huge adjustment, anyone who has played a fighting game understand that some moves take time to come out. Also I think most people would have been able to discover the animation delay on their own while leveling up too.

    I honestly like attack animations looking cool over whatever ease of jamming buttons as fast as possible WoW ever provided me with. My tank and rogue ALWAYS looked stupid during combat.
    (0)

  10. #10
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Your ISP is having ROUTING problems, SE doesnt pay your ISP to route properly
    (1)

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