Quote Originally Posted by Xatsh View Post
Easy solution for the devs... Have some of both. stuff to make casuals happy and stuff to keep the no-lifers happy and paying long term. Win Win... Can even be 80% casual and 20% hardcore. And it will make the hardcores happy.
Oh, I'm totally for having stuff that needs a lot of work to be achieved (currently the only thing close to that is raising gil to buy an L sized house). But I really don't think most players would like that considering that people managed to complain about Miner and Botanist taking too long to level to 50 when the game was released. They'd just whine about it constantly until the developers caved in and made stuff easier to obtain.