I agree removing end game caps will be great. People here complain that theyd wanna help friends or redo coil for fun and not loot.

With patches adding new dungeons with ilv req then they should just replace that with increasing the lv cap. Perhaps increase it every other patch by 5 and make it less easy/fast to level them up. It'll also be neat to add a new quest per job once you reach the lv cap again.

While crafted gear shouldn't compete with dungeon loot, etc gear, they should still be useful enough to have while leveling to the increased cap.

A reason to explore all these zones again. Treasure maps/beast quests are a good start, but I wouldn't mind more mundane npc quests in these zones.

Honestly, I've never felt as disappointed reaching lv cap as I did when I got my smn to 49...

Overall, I like this game and will continue to subscribe. Once I get bored then I'll just unsub till a patch/extension interest me.