
According to a lot of people anything that doesn't pull millions of subs is a "failure". WoW has tainted the perception of success when it comes to MMOs.This game is dying. It is amazing how fast the word "failure" spreads/trends around with the advent of social media. The word is already out there in North America anyway, and potential new players are already hearing not to bother with this game as it is on its way down and are waiting for the "next" mmo.
I might be misunderstanding you, but it's not that DF puts you with randoms. It's the randoms are on different servers. If that random dps wants to pull large amounts of mobs back to the group and kill everyone because he thinks it's funny he can. The odds are you'll never play with that dps again. There is zero accountability for his actions. If that same dps was from your server you could share his name and attitude with fc mates and friends. It puts more weight on reputations. If that dps has a habit of 'trolling' soon enough the majority of the server will know and avoid him. That means no coil or EX's because of what he was doing for lols in AK.
the game doesnt need saving.. its capped cos otherwise everyone would get everything then run out of things to do..
what i would do to "save" the game is get rid of the wow players griefing people
Latest Video: The ill FATE of a Ninja https://www.youtube.com/watch?v=aKVZ-biCMpg
Close the forum and use surveys for feedback.
1. Remove kick option make it a auto kick function for afk and people who fall asleep 5-10 minute timer.
2. You can't leave dungeon unless you wipe 4 times.
3. A fun zone with different types of games, racing people on mounts on a track, killing random monsters like in FFX with a team, make prizes but with points not gil and set the bar high make the games hard but fun.
4. Make Fun dungeon based on how long you can survive a assault from spawning monsters how far you get the better reward.



Why are there no "save the forum" threads?
Doing 1-50 with leves and behest as the only level up content I would not descripe as challenging
what the game still missing and should have:
http://www.youtube.com/watch?v=OqyF879guqA
Last edited by Felis; 01-25-2014 at 07:07 PM.

This is probably impossible to pull off but...
Bring out new content every month instead of every 3-4 months.
People need new content to keep busy.
For example: Instead of bringing out 5 Coil turns every 3-4 months, why not 1 turn every month?
Bring out group leveling content for both DoW, DOM and DoH, DoL.
The Leve quest idea is good, but the execution is far from perfect.
Stop bringing out dungeons that drop 55-65 gear, nobody actually needs that and people tend to not run certain content because there is no point in doing it.
Arena PVP is the most boring thing ever, bring out 24/24 battlegrounds and try to bring out the Frontlines patch within a decent amount of time.



The problem with developing content quickly is that it drops the quality of the content.
I'm sure that, if Square-Enix really wanted to, they could spend all of their time developing JUST new gear and that's it. "February is the month of Hats! March will be the month of Shoes!"
But that'd be silly. Also, there'd have to be content for at least 75-80% of the players to enjoy. That goes for Raiders (PvE), Pitbulls (PvP), Lorehounds (Story-focused / RP), Sweatshoppers (Crafting), Cherrypickers (Gathering), and Gold Diggers (Rare Item Collectors). Creating monthly content for one of those groups is feasible, but not all of them, and even then, the dev team has openly alluded to the fact that they're picking and choosing which groups they appeal to with a given patch, though usually largely appealing to the Raiders and the Lorehounds.


The game's in no imminent danger, but I can see a lot of vets getting sick of it down the road (myself included). They're doing a very good job of catering to the new MMO crowd (WoW/GW2) and not giving a damn about the concerns of JRPG/MMO vets who stuck it out with XI and others. I for one, really don't care for where the game's headed and I'm thinking of just leting my sub run out and then see what happens when the expansion comes around.
But I just can't get behind a game with long-term interest that effectively renders all the content of the previous patch moot. It's been over 3 years since XIV first launched and I've had my fill of disappointment. I'm happy for the folks who enjoy this sort of model, and more power to you - I just wish YP would take us XI vets concerns more seriously. I like XIV overall, I want to keep playing, but if they're just going to keep making more battles with ridiculous 1-hit kill gimmicks you have to dodge (as opposed to playing your job to its fullest in XI) and rendering older content obsolete & continuing to set future content up so it's better to focus on gearing a single class (in a game where a central feature is that you can play everything on 1 character) then no, I'm done.
Last edited by NefGP; 01-25-2014 at 10:31 PM.
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