People are asking for FFXIV 3.0
maybe that's what we need...

People are asking for FFXIV 3.0
maybe that's what we need...
WUB WUB
FFXI- Seraph

The game doesn't need saving. Whether you think the content is enjoyable and has replayability is a matter of your opinion. My boyfriend and I have been enjoying the game since 2.0 and are very addicted to this day.
I can completely see that point, I am yet to meet anyone who is trolling "abandon" or the "bad attituders"
Maybe im lucky but then again I think I have about 15 days ingame.
But .... Why is it so bad here ? many games i have played have a random dungeon option and I have never experienced anything like I read about this games version of it.
It's because FFXI and FFXIV 1.0 didn't have anything like it. In those games you always did things with your linkshell, so there was no chance of having randoms ruining your day.I can completely see that point, I am yet to meet anyone who is trolling "abandon" or the "bad attituders"
Maybe im lucky but then again I think I have about 15 days ingame.
But .... Why is it so bad here ? many games i have played have a random dungeon option and I have never experienced anything like I read about this games version of it.
I always find it funny though, how having activities with strangers "destroys the community" but always doing stuff with the same people somehow builds communities.


Duty finder is a random assortment of people from across many worlds.
People in this become your tool for progression. It breads trolls and people who are only thinking of themselves.
If I was to go into a party finder and cause massive wipes in Crystal tower. If I was to agree to greed only and then need something. What would happen?
Nothing because I probally do not even play with those people again.
Building a community requires you to play with people around you. Your server. IF you go into an instance without duty finder you should get a bonus. That means you make the party or use partyfinder. That will build the community. Your reputation means something, you build friends you can play with, and people begin to know each other. Duty Finder destroys all that for the sake of ease of use. The fact party finder is used more at endgame now is a good sign to me... devs need to take note.
Last edited by Xatsh; 01-25-2014 at 11:11 AM.


How to kill a mmo. Clone WoW. It to date is a 100% proven failed model. EVERY mmo since wow that has cloned it has failed due to the same problems XIV has currently.
Yes they need content in the style of XI in this game if they want it to survive longterm. Does it all need to be that... no that would be stupid.
Argue with me all you want but I am right on this one. It does not matter if you like XIV currently, the game as it stands will die if it is does not change its core model to expand to more of the playerbase with in the next year or 2.
Developing a game that is target 80% of the population sounds wise... but is it really. over 100 mmos target that same population including every other AAA mmo since WoW. Where so few give the 20% anything. The mainstream mmo market is too flooded to be successful.
The only obvious solution is try to target both the almost untouched market as well as the others.
How to kill an argument: use strawmen fallacies. It to date is a 100% proven failed model. Also, don't forget to use expressions like "trust me in this one" and "you can argue with me but IM SO RIGHT GUYS", without actually providing any evidence, theoretical or practical, about why this is the case. Oh, and don't forget to place arbitrary numbers and percentages "All MMOs target the same 80% target audience! But nobody bothers with the 20%!" without any good justifications about those numbers except that they make work your argument.
The only obvious solution is to learn logic and stop being a twat.





I agree removing end game caps will be great. People here complain that theyd wanna help friends or redo coil for fun and not loot.
With patches adding new dungeons with ilv req then they should just replace that with increasing the lv cap. Perhaps increase it every other patch by 5 and make it less easy/fast to level them up. It'll also be neat to add a new quest per job once you reach the lv cap again.
While crafted gear shouldn't compete with dungeon loot, etc gear, they should still be useful enough to have while leveling to the increased cap.
A reason to explore all these zones again. Treasure maps/beast quests are a good start, but I wouldn't mind more mundane npc quests in these zones.
Honestly, I've never felt as disappointed reaching lv cap as I did when I got my smn to 49...
Overall, I like this game and will continue to subscribe. Once I get bored then I'll just unsub till a patch/extension interest me.
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