Quote Originally Posted by Traek View Post
PLD hate is back loaded into Halone, if you are starting your main generating combo late, while the WAR starts his early on you, then you'll be playing catch up.
It's the exact same true with a WAR tank, except with Butcher's Block instead of Rage of Halone. In fact, a PLD is going to have the advantage at the start because of their 20% damage debuff compared to WAR's 25%. On top of that, unlike PLD which can blow their damage buff right off the bat, for a WAR, because of Wrath and Maim, it's actually best for them to wait until after 2 full rotations before activating their damage buffs (Unchained, Berserk, Internal Release). WAR *could* Infuriate>Unchained>Berserk immediately, but it generates less enmity than delaying it. In *that* case, WAR is going to be hardcore frontloaded compared to PLD if they immediately go into BB spam but will be behind until shortly after their first BB is they delay the BB combo for Maim.

As such, if a PLD and equally geared WAR are both competing for aggro, the PLD is pretty much guaranteed to have aggro for the first 10-13 GCDs (pull + 3-4 full combos) unless the WAR is going straight up balls-to-the-wall from the beginning instead of trying to optimize over time. Even then, PLD would still pull ahead right around when FoF was ending because of the Pacification. WAR and PLD are neck and neck on enmity generation and, with buffs factored in, PLD actually has a slight advantage thanks to the Berserk Pacification.

The reason that the OP is losing is still most likely what you're saying: Flash is *horrible* ST enmity generation. You actually get more out of an uncombo'd Halone (Flash is ~495, Halone is 500).