Discuss WAR comparison to PLD
Discuss WAR comparison to PLD
Last edited by BlackRosesXIV; 01-28-2014 at 10:34 PM.
The Black Roses - Free Company / Linkshell Master
The enmity argument is pointless when both tanks can hold more than enough to ensure DPS or healers do not take hate from them.
As for the 2 tanks competing with each other - it's called communication.
PLD is simple, straightforward, and most importantly it is safe. It is far more defensive than WAR and also more difficult to screw up on. WAR has greater potential than PLD, but also requires more from the player.
Going into an encounter where you are very familiar with the content already and have a strategy worked out, WAR will excel. For progression pushes, though, the safety net of PLD is very desirable.
My life while tanking is an existential hell from which there is no escape.
You also forgot that PLD has way better utility than a WAR: Cover, Stoneskin, Silence (Spirits Within), Pacification (Shield Swipe). It's because of this that WAR ends up dealing more damage: WAR gets more damage in exchange for PLD getting more utility.
As to the whole "WAR has more hp" thing, yes, WAR has more explicit hp because PLD has more damage reduction, which actually ends up meaning that PLD and WAR have the exact same effective hit points. It's also why WAR has +healing as well: PLD's DR is the equivalent of 25% +hp and 25% +healing so it *has* to be there to render equivalence. The same follows suit with the relevant CD suites: the WAR CDs don't do *nearly* as much as the PLD CDs do. The only WAR CD that gets anywhere close to doing what a PLD CD does is Vengeance (30% DR for 15 seconds every 120) but it's still beaten out by the most "basic" of the PLD CDs, Rampart (20% DR for 20 seconds every 90).
As to the whole "WAR takes enmity off of me every time no matter what I do", if you're having enmity problems against anyone, you're doing it wrong. Properly played, a WAR and a PLD should be neck and neck with their enmity generation, with WAR having a burstier enmity profile (Unchained and Berserk for 20 seconds every 120 seconds for ~85-90% +dam but can only be used in "safe" scenarios when you won't need the Wrath stacks or will not be affected by the Pacification; BB>BB>SP generates lots of enmity at the start but SP generates negligible amounts) and PLD having a very stable one (FoF is 30% +dam for 30 seconds every 90 seconds and can be used on CD without any real tactical consideration; RoH spam is straight up high enmity all the time). An equally matched PLD and WAR trying to steal enmity off of each other will regularly cycle who has it based upon where they are in their enmity generation cycle.
In short, your complaints simply indicate exactly how little you know about the tank classes. If you're having problems with other tanks, especially WARs, regularly pulling off of you, it's because *you* are doing something wrong (I've pulled off of other tanks when all I was doing was spamming SE>SP before, which should never happen). Rather than complaining that WARs are overpowered and PLDs need buffs or whatever (which seems to be what you're asking for here unless you just felt like whining purposelessly) when the entire rest of the game and the numbers themselves agree that they are *exceptionally* well balanced, look at what *you* are doing wrong and fix it.
Granted WAR can generate much more threat initially and has quicker snap threat capabilities since 2.1 but part of being good at tanking is managing threat. If that WAR isn't throttling threat to help you into your tank switch on fights like EX primals, Coil or Ultima then that's his failing. Communication is key and I hate tanks that feel the need to prove they're the most badass dog in the park.
Clearly you've never played WAR. All the time I have to deal with PLD's spamming their one combo ripping threat off me when I MT because I'm trying to maintain my buffs/debuffs. It goes both ways, it's not so much a "This job vs that job" argument as a bad tanks unable to maintain their threat. Honestly when I OT I never rip threat off because I just use my other 2 combos to help DPS/debuff the enemy.As the title states, as a PLD I find it somewhat uncomfortable that no matter how long I've been building up hate, a WAR can just come along and peel it off.
This is especially annoying in raids where if a WAR wants to be MT, then by god, he will be MT, because there is absolutely nothing any PLD can do to gain it back.
Almost as if trolling us :[
WAR can out DPS PLD.
WAR can generate more hate than PLD.
WAR has WAY more HP than PLD
PLD.... can mitigate damage better...
HMMMMMmMMmmmmmmmmMMMMMMMMMMMM
You're just a bad PLD, sry to be so blunt.
Great a another kid from wow, trolling in ff14 forums
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