Quote Originally Posted by Kaaylryn View Post
Bravo to this. It seems that the more people play MMO games, the more acute the division becomes. MMOs have become the past time of so many people now from kids to retirees. It is no longer the niche market of 15 or so years ago.
Well I think it always was a diverse market, plenty of people of all ages and backgrounds played UO and EQ. Things just weren't as focus grouped. I don't mind if games get easier (I like FFXIV's puggable raids for example) but it's important to remember that neither EQ or UO(not that I remember high level combat super well) had the kind of rotation/skill impetus that modern games have. Those older games were difficult in different ways. People are just mistaking correlation for causation. I think people now have a real expectation of being catered to, which is silly. You'll see people who want to be able to progress by playing 60 minutes a week, then on the other hand you have people who aren't happy unless it takes 60 hours a week of raiding to progress.

The silliest thing is that the guy who wants the 60 minute progression isn't going to play, and the guy who wants the 60 hours probably won't progress. It's a silly division, people are set against themselves for no good reason.