
Bravo to this. It seems that the more people play MMO games, the more acute the division becomes. MMOs have become the past time of so many people now from kids to retirees. It is no longer the niche market of 15 or so years ago.Casual/Hardcore just used to represent styles of play, now it's some pointless civil war fought by groups that have no self esteem and can only find a feeling of superiority through constantly declaring the other-side to be inferior. There are "casual" players who put in 60 hours a week all the while fuming about hardcore players, there are hardcore players who finish up their server first kill and only raid one night a week after having all the hardmode content on farm.
The idea that there aren't "casuals" who played Ultima Online or EVE is ridiculous. You can play anything hardcore OR casual. It's a ridiculous line in the sand to draw and only people who don't know what they're talking about it do it.
I have no prayer for that...

Well I think it always was a diverse market, plenty of people of all ages and backgrounds played UO and EQ. Things just weren't as focus grouped. I don't mind if games get easier (I like FFXIV's puggable raids for example) but it's important to remember that neither EQ or UO(not that I remember high level combat super well) had the kind of rotation/skill impetus that modern games have. Those older games were difficult in different ways. People are just mistaking correlation for causation. I think people now have a real expectation of being catered to, which is silly. You'll see people who want to be able to progress by playing 60 minutes a week, then on the other hand you have people who aren't happy unless it takes 60 hours a week of raiding to progress.
The silliest thing is that the guy who wants the 60 minute progression isn't going to play, and the guy who wants the 60 hours probably won't progress. It's a silly division, people are set against themselves for no good reason.
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