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Thread: Roaming NM's

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  1. #1
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Quote Originally Posted by Verecund View Post
    If you're going to use a dictionary definition as an argument, at least try to do so in a way that doesn't completely prove my point.

    :P
    The way you phrased it (ie, "head up the ass") is that anyone who thought they were in any way elite had their head up their ass. I merely wish to remind you that, due to fortune and occasionally effort, there will arise a group of people who are "best in class." Is it necessarily arrogant for such people to recognize their differences?

    Consider two mages. Mage A has reached max level, fully merited out their job, purchased all the best gear, fine-tuned their macros, and has through careful planning and practice put their years of experience at magic to use in soloing gods and whatnot. Mage B reached max level meleeing in campaign, hasn't skilled up since 30, has no merits, and is wearing RSE. Is Mage A a better mage than Mage B? Yes. Does Mage A know this? By your definitions, unless he is seriously incapable of telling the difference then he has his head up his ass.

    I think that says more about your point than it does about Mage A.
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  2. #2
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    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    The way you phrased it (ie, "head up the ass") is that anyone who thought they were in any way elite had their head up their ass.
    -----------------------------------------

    Quote Originally Posted by Verecund View Post
    They assert that they have "status", whether they do or they don't
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    Last edited by Verecund; 06-21-2011 at 12:27 PM.

  3. #3
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    DoctorMog's Avatar
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    THM could solo dodore with 6 adds and goblin with 6.

    The nerf didn't nerf thaum.
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  4. #4
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    Rentahamster's Avatar
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    Quote Originally Posted by Bigglesworth View Post
    I propose that when these NM's pop, make the NM level and/or condition vary. It seems like with dungeons coming out SE is trying to give content to both small and large groups as well as low and high ranking players.
    Quote Originally Posted by origamikitsune View Post
    I think some variation would be nice.

    We had a dev post sort of relating to this - it was about Matsui's intention of adding randomized boss monsters after the major battle revisions are completed.

    Link: http://forum.square-enix.com/ffxiv/t...l=1#post168617
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
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    The description is inaccurate ... a village idiot is hated without envy.
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  6. #6
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    I don't think (iirc) the kings etc were even in the game on release. If memory serves, they weren't added until RotZ.
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  7. #7
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    Sakasa's Avatar
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    Sakasa Kuro
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    Quote Originally Posted by Vahzl View Post
    I don't think (iirc) the kings etc were even in the game on release. If memory serves, they weren't added until RotZ.
    I believe you are correct as it would have been impossible to kill them at launch. The cap wasn't high enough and alot of the then vital gear wasn't implemented if it was in the dats. But I believe there was some big things I can't recall alot of the ffxi history.
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    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  8. #8
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    Quote Originally Posted by Sakasa View Post
    I believe you are correct as it would have been impossible to kill them at launch. The cap wasn't high enough and alot of the then vital gear wasn't implemented if it was in the dats. But I believe there was some big things I can't recall alot of the ffxi history.
    Again, based on shady memory here, but I think the highest HNM's available on launch were Simurgh, Roc and Serket. I don't recall them even being damaged until mid RotZ release though when the cap hit around 65.

    Might be wrong though, as my memory of these times is shady at best.
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  9. #9
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    I think that given the vastness of the zones we currently have, it wouldn't be hard to include giant roaming NMs and beastmen groups in the more distant regions of each area. I for one would love to see FF13-style adamantoises wandering around the northern end of La Noscea to make it feel a bit more wild and dangerous.
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  10. #10
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    Quote Originally Posted by Sephr View Post
    I think that given the vastness of the zones we currently have, it wouldn't be hard to include giant roaming NMs and beastmen groups in the more distant regions of each area. I for one would love to see FF13-style adamantoises wandering around the northern end of La Noscea to make it feel a bit more wild and dangerous.
    I love the idea, but at this point it would be additional NM's. The other night a group of us were trying to unlock some aethryte gates in Coertes. There is an awesome area called Wyrmking's Perch that is West of Ishgard. There is an old castle there. Would be awesome to put a HNM that roamed around that castle grounds just between Wyrmking's Perch and The Lance.
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