I just recently started killing the big NM's like the goblin, dodore, Uraeus, great buffalo, Mosshorn. I understand that when they limited the party size to 8, that the "nerf"ed the strenght of these NM's. (For example the goblin used to have more adds back when party sizes were 15.
Well it's pretty common knowledge that some of these NM's can be solo'd or duo'd with emulate. The NM "nerf" wasn't really necessary.
I propose that when these NM's pop, make the NM level and/or condition vary. It seems like with dungeons coming out SE is trying to give content to both small and large groups as well as low and high ranking players.
For example for the Goblin, give him a chance of popping with only the 4 adds, or give him a chance of popping with 8. So basically make it so there are 2 version of each NM, a strong NM, or a weaker one. Perhaps the drops like Uraeus skin can be NQ for the light version, or HQ for the stronger version.
11 had some NM's like King Behemoth and Fafnir/Nidhog that had stronger versions of itself so why not do the same in this game?