can I have your stuff?
I don't get all this "fail" talk. Just because you don't like the game or can't keep entertained by it, it doesn't mean it's failed. I don't like WoW and none of my friends play it. Must mean WoW failed, right?
This game is still new and still have a large player base. Subsequent patches and expansions over time can/will significantly improve the gaming experience for many players. No matter what, there will always be people who dislike the way the game is. If you're ready to leave, that's fine. But claiming the game a failure is just silly. Silly, silly people.
The only real standing points that FFXI has over every other game is that it wasn't (isn't?) afraid of being punishing and imbalanced. Only certain classes could solo relevant end game content with the right equips/jobs/spells leveled. Were the devs afraid of that or public opinion? Not at all. People forming SMN or BLM burn parties for endgame content without any desire for having other jobs be part of the fight? NO PROBLEM! BLMs and SMNs outdamaging other classes by huge numbers? All part of the plan. Players found a way to make NIN a great but unintentional tank? Let's roll with it! MNK groups becoming so strong that they can burn through high level mobs to gain exp at rates exponentially better than any traditional group? Nice find players!
When you're not afraid of imbalance and (temporary) public outcry, you allow players the opportunity to find ways to immerse themselves in your game. And more often than not, they'll find things that would surprise you enough that it could change the way the game plays in a positive way (e.g. players figuring out how to make NIN an unintended tank). It's a huge point that FFXI has/had over other games, and that's honestly enough of a reason to run with it for many people. It might be exponentially easier now, but there's so much to do that they're at the point of just adding things for the fun of it... which means that they're adding things that are designed to be for players to have fun, as odd of a concept as that is to many people these days. "You mean it's not going to help me get the best gear in the game? WTF!?1 BULL****!!1"
I exagerate a bit to make a point, but FFXIV battles are hard in the way a Contra level is hard. You have to memorize the pattern of the enemies and dodge a lot of stuff. This is NOT about RPG, tactics, strategy and character development. This is about dexterity, hand-eye coordination and lack of lag. It may very well be hard, but it's hard in a sense which doesn't please a big part of the players which were looking forward to devising strategies, not play an arcade.
A MMORPG should be about:
- "what party composition is best for a certain fight?"
- "we don't have the best party composition, but let's adapt our strategy based on what we have"
- adaptation and to some degree improvisation to what happens in the fight. Look at Titan EX. Does that leave any place to improvisation or a different strategy? 90% of the fight is about a group of 8 people synchro-dancing on a pre-remembered tune.
I want this game to succeed because it has a ton of potential in the way it's executed. It's beautiful, it has atmosphere, great looking characters, the combat has a nice feel to it. But they simply tilted the balance way too much towards the "arcade" side so to say of the game, in the detriment of the RPG/strategic/tactics part, oversimplifying the later. And this makes the game shallow and lacking any kind of difficulty in the RPG sense.
Fixing it simply involves giving WAY more uniqueness to the each job and make each best at a certain thing. Yes, for certain fights some jobs will be less than optimal, but that is really not a problem. Some people will level the optimal job, some will adapt their strategy around that, working with the rest of the party. It's what makes these games fun.
In fact, their plan of having the DD jobs equal in the sense that they are all acceptable in any scenario has failed. See the Ranged vs Melee dispute.
Last edited by Lakshmana; 01-25-2014 at 05:14 AM.
A while back, Blizzard released statistics of how many players did raids. For Black Temple (the toughest at the time), it was less than 2% of players who even stepped foot in it, and those who beat it were statistically irrelevant. That's when they realized they were spending WAY too much of a percentage of development on something so few players even saw. They then switched gears, made easier to pug raids, and later LFR. If not for that, they then would have to have stopped making new raids. The "hardcore" are always a minority that should be and will continue to be ignored, it's just good business.
FFXI was never "hard", or challenging, and i don't know where you people get that from. While leveling, barely touch keyboard while auto attacking (much slower than global cool down here) and only going after mobs that are "easy prey". They are all so spread out in huge empty zones, there is no risk of aggroing other mobs anyway. With trust npcs now, it's even easier.
It might be me, but isn't the fact that people have to argue about whether or not the game is worth playing or paying for or fun, kinda answering the question itself?
If it was a great game and still fun, you wouldn't even need to debate it. Even suggesting it was boring would have everyone just react with a "are you crazy?" response.
I don't see why people react so badly to these "I'm done with XIV" threads. Its a way of expressing the disapproval and disappointment with the game.
I think the people that are defending XIV are just in denial. Much like the XI crowd was when Seekers of Adoulin came out and everyone said it was the end of XI. 1 year later, and servers are empty and SE is pumping out desperate content to try and retain as many subscribers as they can.
They didn't listen in XI, and it doesn't seem like they will listen here. XIV is done.
Please, look forward to it.
Last edited by Royze; 01-25-2014 at 05:15 AM.
http://na.finalfantasyxiv.com/pr/blog/000506.html
The player base that was around 50 first this survey ARE the hardcore player ... and ohhhhh wait a minute, they are 5-10% of all the players, strange
These numbers have not change that much, They may have changed but not significantly enough, at give u an error margin of 5%.
NoRyoKu
Not sure why some folks have such hate towards NIN tanks. I mean, early on, they were terrible (dem dunes/qufim/yuhtunga parties), but they got so much more fun to play later. Especially if you had the money for it. I used to run NIN/BLM when allowed to. It was stupidly costly to play, but was pretty fun to do such high damage in a different way, while also taking nearly no damage.
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