except chest and pants carry same weight. so they'd both just be 17%I agree.
I think it should be something like this
weapon: 30% (20%/10% for weapons with shields)
chest: 19%
legs: 15%
feet: 6%
hands: 6%
head: 6%
belt: 3%
neck: 3%
earrings: 3%
wrist: 3%
ring: 3%
ring: 3%
This would make it impossible to have a good ilevel without good armor and weapons. Accessories give a small boost so they barely factor.
I don't always pug, but when i do, it's with Pretty Ugly Guys
i find the ilvl system as complete mistake.
Reasoning: I have some gear on my War. Coil Boots, Pants, Myth head, Torso from CT (of light), belt from CT and dl hands. Accessories are all DL except one ring that is myth. The weapon is a relic.
Thats 79ilvl with acc = 406 (i think). I can't hit a standing tree in coil with that number. It doesn't matter if i have 8k hp or god knows how much parry or crit. Having 406 acc for coil = ilvl 0. Thats why the system isn't good.
So what am i doing? Puting my coil boots and pants in the inventory (90 ilvl armor) and putting on my DL boots+pants (ilvl70) because they have +46 acc (and the boots and pants have a sum of 0 acc on them). With that and some food i can get to around 460 (around that) and thats not the best, but works (somehow).
Now when you understand the real issue around the ilvl (as a numerical value that represent... actually nothing) you may can try to find a way to fix the issue.
I would recommend having a stat check, that would check if a character can enter the fight, if not, what stat is under the minimum, and maybe an item (armor or consumable) that would fix the issue for that stat (for that class).
That way you would eliminate primal selling and coil selling (at least for some players).
Last edited by zlotjko; 02-22-2014 at 02:27 AM. Reason: added text
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