The games themselves are rarely ever at fault. When it is, it usually can be linked to bugs or just poor development quality (graphics, sound, controls, etc). Games are designed to attract certain crowds based on the genre and theme. Every developer knows they won't be designing a game that every single person in the world will love. They design based on what they want and what they think their target audience might enjoy. This game targeted a very small pool of players. An audience that was looking for something with a bit of the new and a bit of the old, as far as traditional MMORPG philosophies are concerned. It's not the fault of the game, nor genre, that the players bring their own warped idea of what something has to be. Chances are, they were never the target audience. It's like someone watching a silent film and complaining that there's no audible speech.