I've heard this song before. It was overplayed on the radio.
The reason the dev team is planning on nerfing the current content(and will likely do so in the future as new content is pushed out) is because they want retention. instead of many different hubs of content like in MMOs of yore, now there is one hub of major content, with minor quests near teleports, or a hop skip and jump away.
MMOs back in the day had more than just hubs; even if some eventually included them in later in development, there was still the experience and feel of a world, with variety and activities. These days, something like Cracktusk(
http://www.angelfire.com/games2/eqfo...s/zones/sk.htm) would be considered a bug, or the nights in Qufim(FFXI-ROZ)would be too stressful. "Blind" could reduce your accuracy or make you literally NOT SEE, but no, that halts progression. In the name of "progression" Zones are trimmed and walled off, monster and status effects defanged, everything is tucked away behind their own little box--oh I'm sorry, instances. Everyone has their comfort zone, I'm not asking for free for all PVP, but a world of no danger and ephemeral vertical progression, you can't help but see the hamster wheel a little clearer.