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  1. #11
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    Mar 2011
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    Quote Originally Posted by OMEGA_HACK View Post
    As a trained combatant, I find that if the weapons are too plain then they just bore me...I look at mine all day long in real life, why would I want to look at them all day long in the game. But on the same token I don't like the "twice as big as me, glowing, burning, undead killing sword+99" type weapons as its not feasibly possible to wield the weapon its so big (you can take this into account with armor well).

    I like weapons are armor that seem realistic with slight magical flair or with elegant designs (have swords with tassels or engraving on the blades, a crook with an orb of colored magic that faintly glows inside the crooks wrap, a staff that has been carved to look like the wood is wrapping around itself in an intricate manner) those are the kinds of details I want on weapons; I feel its a nice middle ground between too little and over the top. XI was heading in the right direction with the weapons its just too bad that PS2 got in the way.
    Your post made me think of this: http://www.youtube.com/watch?v=MHA-_Bxisoc

    Thank you, almighty trained combatant.

    - To add, I'm all for some uniqueness in high level weaponry (and rare weapons/armour in general) to make it stand out, just not the way-over-the-top style of a lot of MMOs. Tanaka's style was too boring, but there's definitely a happy medium out there. I'd say based on the armour concepts we've seen and the style of the garlean empire, I'll be pretty happy with how it'll turn out in the end. I love that kind of vaguely technological but also rooted in final fantasy style that's in the black mage concept.
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    Last edited by Sephr; 06-21-2011 at 09:40 PM.