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  1. #11
    Player
    DBthaONE's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    119
    Character
    Maya Neko
    World
    Coeurl
    Main Class
    Arcanist Lv 60
    If ifrit is accessible to arcanist, then scholars could call him. Remember, every class ability is accessible to their job.
    (0)
    We refuse to believe that the bank of justice is bankrupt. We refuse believe that there are insufficient funds in the great vaults of opportunity of this nation. So we've come to cash this check, a check that will give us upon demand the riches of freedom and the security of justice.

    - Dr. Martin Luther King, Jr

  2. #12
    Player
    Lodiodrive's Avatar
    Join Date
    Sep 2013
    Posts
    76
    Character
    Yoi Chi
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Deifact View Post
    Can't really see any of the changes not making smn OP. I think SMN is fine once you start managing the pet skills manually it starts to feel more like a pet job.

    Sometimes I'd like fester to not use Aetherflow but instead consume all current DoTs on the enemy and deal damage. This way you don't feel so bad wasting DoT ticks when a mob dies in 10 seconds.
    Contagion=managing pet skills.
    (0)

  3. #13
    Player
    Deamon's Avatar
    Join Date
    Jun 2013
    Location
    Limsa
    Posts
    3
    Character
    Daemon Silverspine
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    My SMN is working as intended.
    (0)

  4. #14
    Player
    Earis_Gainsborough's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Earis Gainsborough
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    SMN need to have pet dmg increase and perhaps a % increase with having that pet active.

    Parsers still show SMN doing worse off than most in single target situations.

    Also... The gear is friggin' awful for SMN at the moment... Speed is all over the place and it just hinders SMN hard. That's where the DPS loss is at, probably. Sooo.. Crap..
    (0)

  5. #15
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Afraid to say you're not parsing the right summoner(s).
    (2)

  6. #16
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Most of the posters in this thread aren't good summoners
    (0)

  7. #17
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Madoka View Post
    Most of the posters in this thread aren't good summoners
    I'm only guessing it might be because there trying to play Summoner as a pet class not a dot class. That's just a guess. Summoner should of been fixed in the beta but it was never in the beta for some stupid reason.
    (0)

  8. #18
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Again, Summoners play like Warlocks from WoW, which a lot people dislike because they want a more pet focused class/played FFXI and want that summoner back. You're saying it needs to be fixed, everyone else is saying revamp.
    (1)

  9. #19
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Thinking about it, if we changed the weapon to a rapier/epee, the current SMN-shtick could probably have have worked as a really good Red Mage (minus the pets).
    I mean, ACN get both healing and damaging magic and focus on DoTs and enfeebling, with SMN expanding on that with Fester and Tri-Disaster.
    Get rid of the pet stuff, add some buffs and debuffs like a Spike spell, an En- spell to buff your attacks (Enruin, maybe), give them Contagion as a Job action, and maybe some old RDM stuff like Double Cast and/or Chainspell, and ta-da, Red Mage.
    (0)

  10. #20
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    I admit I didn't use many of the special classes in the class based Final Fantasy. What was the benefit of having a Red Mage?
    (0)

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