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  1. #1
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50

    Arcanist/Summoner overhaul! A suggestion~

    Hello,

    currently I'm not that satisfied with the playing style of the arcanist/summoner class. While it being a very interesting "lore" and "background" class, it lacks fun (at least for me). The former intention for the class/job system is/was that the classes are more solo oriented (more casual focussed) and the classes more suited for group play (more endgame related).

    Here are just a few suggestions which came to my mind. You can discuss, like, hate, troll or w/e, I simply don't care. Maybe one of these ideas are getting adopted, but if not, no big deal .

    Arcanist

    The arcanist is not overall played anymore. The most players are choosing the SMN class for solo content no matter what. In this case we need to "buff" up the avatars/pets in order to make them useful in either way.

    !These conditions will only fit as an arcanist!

    - Ifrit: Close Range Meele, (M)ATK Boost + XX%, Enfire, Occ. Stun
    - Tank Carby: Close Range Melee, DEF/HP Boost + XX%, Emnity+, Occ. Earthern Ward
    - Blue Carby: Range Melee, Speed Boost + XX%, AOE Blind, Occ. Push Back

    These different boosts apply to the pet and the arcanist only. While there being a little selection of AOE spells as well. This ist just the general idea. So whenever I go out and do quests, I should be better off with the arcanist and the boosts for solo content. This is more like an "pet-aura" sort of thing.

    Summoner:

    While equipping the soul stone to "raise" upon a new level (Summoner) the avatars/pets change as well. Literally stepping back from the battle itself and enhancing the summoner and the party/group.

    !These buffs should apply to the whole group!

    - Ifrit: (M)ATK Boost + XX%, Occ. Enfire, Fire Resistance+,
    - Titan: DEF/HP Boost + XX%, Occ. Earthern Ward, Earth Resistance+,
    - Garuda: Speed Boost + XX%, Occ. Healing Wind, Wind Resistance+

    *The forementioned XX% should be quite a bit lower as SMN than ARC of course. So we don't step into the same SMN onry habit. Again this is just a general idea in terms of "Pet-usability"

    Summoner Gameplay:

    The current summoner gameplay is very DoT heavy. I don't mind the dots, really. There needs to be difference between BLM and SMN playstyle. There will be already a little difference with the pet changes mentioned above.

    But the handling with the dots and pets in the very hectic fights, feels really really sloppy.

    - Since the pets aren't attacking anymore as a SMN, quick mob switching will be obsolete

    - Bane: Raise the recast time instead of using up an atherflow stack, make it hit more enemies while gradually lowering dmg depending on how many mobs (or give shadowflare a huge boost), give it a 100% chance to reset the duration if the targeted mob is below 15~20% health, raise the range itself

    * These changes might be a bit overpowered, but I've got the feeling that this skill needs a bit of a change >_<;

    - Ruin II: Boost the MATK dmg of this spell while no dots are applied on an enemy (only Ruin II not Ruin I!!!), this gives us the opportunity to burst low health mobs in exchange of some MP (since MP cost are valuable high)
    - Add a low chance if our DoT's are hitting critical that we can get a free fester
    - Give us a skill which copies the DoT's on the enemy back to the caster, resetting its duration, gradually lowering the SMN's HP and using up 1 Aetherflow stack if they're applied on a new enemy

    This was just hitting my mind and of course this won't fit to everyone, but maybe some of you like this kind of changes. It would've been cooler if the SMN could "transfer" his soul into the pets and then actually play them or the SMN could "absorb" the essence of the pets and get cool buffs from it. But this would totally knock out the current system.
    (0)
    Last edited by Bethor; 01-24-2014 at 08:48 PM.

  2. #2
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    you can edit your post to bypass the limit...
    (0)

    Larek Darkholme @ Ragnarok

  3. #3
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hysterior View Post
    you can edit your post to bypass the limit...
    o.o ok I will try that :x
    (0)

    Seriously Why?

  4. #4
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Edited because well just because
    (0)
    Last edited by Bethor; 01-24-2014 at 08:49 PM.

    Seriously Why?

  5. #5
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Bethor View Post
    Snip
    I don't know why there is so much talk about changing SMN.... I like them very much, and IMO it's the most interesting dps job.

    They changes you suggest, might make it even more intersting... But, SMN would be totally overpowered with those changes. The dps would be insane, and they with the bane change, they would be incredibly good at AOE (not just on 4 enemies like now)

    They removed thunder for us, because we had too high dps, do you really think they would make a change like this ? Instant Resurrect, party buffs(pet), good AoE, best single target dps in the game.... Why would you need a BLM ?

    EDIT: Also, why is it hard to switch targets quickly ? I have my pet attack(obey) order binded to a easy access button on my keyboard, and can quickly press it when I switch target, while I start the cast my dots...
    (0)
    Last edited by Craiger; 01-25-2014 at 12:42 AM.

  6. #6
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Craiger View Post

    EDIT: Also, why is it hard to switch targets quickly ? I have my pet attack(obey) order binded to a easy access button on my keyboard, and can quickly press it when I switch target, while I start the cast my dots...
    I've got my Sic pet command on the hotbar as well for quick changes. But usually on trash the pets aren't doing good dmg "quick" enough. Ruin is meh too if mobs should die fast. Sometimes it feels like Fester is the only real dmg output but I'm probably wrong with that ;x
    (0)

    Seriously Why?

  7. #7
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    I kind of wish they'd rework summoners so that the primals were abilities instead of pets. The only pets you get would be carbuncles and then you learn special abilities involving Ifrit, Garuda and Titan.

    For instance, Ifrit could give you a stun and a physical attack. Garuda gives you a DOT buff and magic attack. Titan gives you a knock back and Pet buff. When you use the abilities, a smaller version of the primal (no egis) appears, performs the ability and then disappears. Your Enkindle ability would be a placed AOE with one of the three appearing randomly to perform it.

    This would do quite a few things for the class, IMO. First, it would make each summons useful. No more shunning one or two and never thinking about them again. Second, it would make a summoner actually feel like a summoner! Instead of being stuck with one pet/summons all the time, you would actually summon a multitude of primals to do your bidding during every fight. Last, when they add more primals, like Leviathan, instead of him being the new pet that you're likely forced to use, he would just add a couple more abilities to your repertoire.
    (0)

  8. #8
    Player
    Skies's Avatar
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    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Just to note, Bethor
    You put Ifrit under Arcanist

    Do you realize that Summon III is a job ability and not a class ability?
    (0)

  9. #9
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Skies View Post
    Just to note, Bethor
    You put Ifrit under Arcanist

    Do you realize that Summon III is a job ability and not a class ability?
    Yeah you're right but there's still the possibility taking "something" else instead of Ifrit. Maybe a new summon @40 just for the ARC. Like I said, these are just some random thoughts and nothing I'd put a huge pressure towards SE (that wouldnt work anyway).
    (0)

    Seriously Why?

  10. #10
    Player
    Bloodclaw's Avatar
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    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Yes, the both need an overhaul. They feel like a DOT DPS, which is sort of correct, but their summons should be doing the bulk of it!
    (0)

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