Slark's post said it all. I hate entitled healers and tanks.
Slark's post said it all. I hate entitled healers and tanks.

I have refused to heal an unruly player. But, now that I am leveling a tank, I like the challenge of keeping hate. It's not hard, even when people are on different targets, once you have the tools. Lower levels can be a bit of a pain, but not really. Low enough level dungeons shouldn't be hard to deal with when this happens. You're not wrong for how you handled it, but there are certainly more productive ways.
Before you've got your 3rd combo and enmity buff stance it can be difficult. Especially with well-geared roulette DPS. At least it's not too bad when things go wrong.But, now that I am leveling a tank, I like the challenge of keeping hate. It's not hard, even when people are on different targets, once you have the tools. Lower levels can be a bit of a pain, but not really. Low enough level dungeons shouldn't be hard to deal with when this happens.
If DPS isn't going to hit marked targets sometimes it's just not worth it. On the bees in quarn, I just let the non-primary one go and sting the jerk who doesn't pay attention.
Now that I've played on the other side of the heals, I can't believe how pissy some healers get. "Put some real tank gear on I can't keep up" "I'm wearing like two dps accs, man. Missing a whopping 4 parry. Maybe heal out of cleric stance?" "It wouldn't be a problem if you were wearing tank gear" *vote to abandon* "wat"![]()


In that situation, I would try telling him... "Please attack what is marked #1. If you pull hate from the wrong mob, it is hard to heal you." I wouldn't just stop healing him without telling him what to do. If he's new, he might not even be noticing the marks. If you tell him multiple times and he still ignores you... then you are in the clear to let him die.
I don't think it's worth my time to let them die over it, but I definitely withhold heals. Usually I play the one percent game, which I think is more torturous. Watching the explosion of CD's is a riot when they hit <20%. Usually they get the hint after a couple pulls, but if not, I still have entertainment at the end of the day
No point in trying to heal the user debuff "stupid," you did exactly what I would have done. If they can't follow kill order, you're doing the player base a favor by letting them die.Anyway ... Was it wrong of me to do that? Should I have kept Eos out and healed the Lancer? Or was it completely ok to 'teach the DPS a lesson' in this manner?
I agree with your post, it's true.Refusing to tank or heal for someone is equivalent to a DPS saying they will AFK until they get protect or stoneskin, which is also a plate full of BS.
However, a DPS job is not just to DPS it's to stay alive because a dead DPS does no DPS. If a DPS is actively "trying" to get himself killed he's being a detriment to the party. It's not hard to keep him healed, but allowing him to continue ignoring the kill order set by the tank, the de facto lead in 99% of PuG groups, is enabling him to be detrimental to the party. Again, yes...in those levels it's easy to ignore a lot of things and just power through it...but when a tank is taking the time to set a kill order why wouldn't you follow it when the run would go smoother? Why should the rest of the party have to adapt to someone who obviously has no respect or courtesy for them?
Last edited by Katchii; 01-30-2014 at 06:26 AM.
I'll admit, when I first started I was bad about ignoring the marks and pulling aggro. Tho like I said I was new. I didn't understand the concept of pulling aggro, or how the entire process worked. I woke sleeping targets and just generally screwed the pooch as a dps. More than a few times I had healers refuse to heal, and tanks refuse to pull aggro off me. The only thing that reall accomplesed was puting me in a "screw them" mind set. Then I switched classes, went healer... Face palmed when I started to realize just what I had been doing. In truth players who don't learn early on will eventually become a drag sail for future dungeons unless they learn the hard way... But direct aggression is not a good stand to take, a simple explanation as to the why their method of play is hurting the group has far more impact, and this is coming from one of those bad players.
If people can't do something really simple like follow a marked kill order even after being requested to, I am perfectly willing to let them die until they learn to follow basic instructions, or leave in frustration.
Don't care if anyone thinks that's morally "wrong" or whatever for a healer to do. I am not there to babysit twits. You do your job right, and I'll do mine. If you clearly don't give a rat's ass, why should I?

Usually I would heal through it if dps got aggro ang strong enough to tank it. If not I will give suggestions as OP. at least to keep tank safe is priority, and let that dps die if I really can't handle it. I'll do the same to this lancer but, will not want to party with him again lol.
That's pretty much what I do. Quite frankly, there is just no benefit to not attacking shit in the right order, period. I'm not doing double time and making this run take longer because YOU don't want a synapse to fire in your brain. If you attack the right target, I can nuke much more without trying to mend-paper(Heal a DPS).
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