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  1. #61
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Phen View Post
    I just want a melee requiem so blms stop bragging about it.
    You have one, its called disembowell and Dragon kick, does the same thing as requiem except you can use it when you dont have a bard.


    I'm unsure of why people hate on melee dps so much. They are capable of more damage than blms, smns and brds. Period. This is fact.

    Melee dps can top upwards of 340 in a good fight if they know what they are doing. a Good melee DPS will atleast hit 270+ on the worst of fights.

    BLMS in a single target situation on the best of fights will top out at around 320 dps and on the worst of fights (titan ex) they can get around 250-260 DPS

    I wouldnt count numbers from any fights outside of twintania, titan ex, ifrit ex, and garuda ex on these dps numbers.

    In pugs I do see a lot of melee scoring well under 200 dps, the reason? they're really bad.

    If you do give buffs to melees then the melees who do know what to do are going to be ridiculously OP
    (1)
    Last edited by Xisin; 01-24-2014 at 11:57 PM.

  2. #62
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    I actually think monks are in a pretty decent spot atm, especially compared to the miserable existence they had from ARR launch (they were seriously a garbage job not worth the effort to play). It's just that many encounters designs are extremely unfriendly to melee. But here are some things that might make them fit the encounter design a little better:

    -- Change featherfoot back to how it was in 1.0. Let you automatically dodge one attack. Make the trait so that it shortens the cooldown if you successfully trigger an evade. This will allow us to have more control over our defenses instead of just praying to the RNG gods that we don't get fucked over by a wicked wheel. The featherfoot design from 1.0 was so much more elegant and satisfying.

    -- Reduce the cooldown on perfect balance a bit so that keeping Greased Lightning up is not as big of a deal. I would like to be able to start a fight with perfect balance in good conscience, instead of thinking "well, I can basically only use it once per fight, so I should save it"

    If one child feels neglected is the answer to beat the other child?
    If you want balance then that has to be a part of it, lest you want to make every class a faceroll like bard is. I do agree that another class should get in on the MP regen gig eventually.:

    Btw I don't hate all ranged. I think Black Mage should be top DPS along with monk, because come on, they are black mages. Even their questline mentions that they are supposed to be destruction incarnate.
    (0)
    Last edited by casker; 01-25-2014 at 12:18 AM.

  3. #63
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Not sure if many people actually see what the problem is with melee in fights. It isn't that they can't do it, it is far from that. Melee can accomplish anything a ranged DPS can and ultimately in fights it is beneficial to at least have one to two melee in your party. That being said, the perspective of people isn't necessarily that melee are bad in the fights, it is simply that they are not appealing or convenient. Why bother with dealing with hardships of melee in Garuda EX when you can just stack ranged and completely take out the worry of dealing with Wicked Wheel, you can even take a healer out and put another DPS in.

    What truly needs to be done is not increase/nerf jobs to justify the hardships, but the hardships itself needs to be balanced. If melee have obstacles to overcome, then ranged should have their own obstacles to endure. Funny thing is, I find Titan HM/EX to be the most balanced end game primal. Both melee and ranged have to deal with the same hardships for the most part and both have to have good dodging skills. In other fights, why does melee have to deal with the obstacles when ranged can sit back and occasionally watch out for something? I don't want them to make it easier on the melee, but I do want to see them make it equally hard on a ranged. I play both DRG and BRD and it is really night and day on the amount I have to deal with in a fight.

    I don't agree with people when they say ranged is the only way to go, and having a melee in a group is pretty ideal for a optimal set up, but I do get why people would not want them in a party. A lot of people are willing to sacrifice optimal parties for the sake of convenience. This is the thinking that needs to change and it is the responsibility of both SE and the community to overcome this.
    (5)

  4. #64
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Think Vel hits it up pretty well, and I'd agree Titan is one of the better fights balance wise for taking melee and ranged both into the fight.. people will look for the least resistance, and that just happens to mean they won't take melee to Garuda much if at all, and it goes 50/50 for Ifrit (which amusingly I've cleared in 3+ BRD groups before..)
    (0)

  5. #65
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Just because people ask for ranged DPS only doesn't mean there's something wrong with melee dps.
    It only means that they're ignorant.

    There's no need to nerf or buff anything, people just need to learn and adapt to mechanics accordingly.
    (0)

  6. #66
    Player
    Tyvek's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Dungeon Master
    World
    Goblin
    Main Class
    Summoner Lv 50
    The problem is if you create stuff that ranged has to dodge or they die it will also apply to healers, so of course everything is gonna be melee range because sadly no fight can be beaten once your healers are down.
    (0)

  7. #67
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    SoE should keep the OHK abilities to stuff people can "see" coming (red AoE markers, weight of land style markers, eruption markers, etc). Don't get me wrong here...had SOE not started the game off by teaching people to avoid the red stuff on the ground but by paying attention to boss abilities, I wouldn't be arguing for the above.


    Edit : Maybe future bosses could use an aura or magical defense buff that would potentially one shot caster dps in the future. Similar to WW, it could come after the use of other abilities, but if the ranged aren't paying attention they've killed themselves (just like if athe melee don't pay attention, they get killed from WW). Casters in general don't have to worry about squat unless they see "red" under them. Exception being twintania's fireball and twister phase.
    (2)
    Last edited by mythicrose; 01-25-2014 at 01:01 AM.

  8. #68
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    or you could not rely on other people to dictate how you play the game. join groups with your fc, or linkshells. dont have those? start your own, im sick of people using the df and party finder as an excuse for not getting groups. too many followers and not enough leaders in this community
    (0)

  9. #69
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Those are indeed ignorant groups. I've been Monk since launch. I've downed T5, all 3 Extremes.

    Guess who's been top damage on every single fight, lol. That's not bragging, honestly, I'm just
    saying that Melee are far from worthless on any content in this game. Mechanic/Dodging wise,
    yes, it's lopsided. I can't argue that. But anyone who dismisses melee like that need to broaden
    their horizons. =/
    (0)

  10. #70
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by casker View Post
    ....instead of just praying to the RNG gods that we don't get fucked over by a wicked wheel.
    Not directly aimed at you since multiple people have bought it up but is it really that difficult to wait till Wicked Wheel has been cast before pressing jump/shoulder tackle?
    (0)

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