Just asking around, do we have any hard data on the threat multipliers since 2.1? If not, might as well start compiling stuff.
Just asking around, do we have any hard data on the threat multipliers since 2.1? If not, might as well start compiling stuff.
2x Global Mod: Shield Oath and Defiance
3x: Savage Blade, Skull Sunder, Shield Lob, Tomahawk
5x: Rage of Halone, Butcher's Block, Overpower
Flash has a hate potency of 495.
Not sure about the hate mod on Steel Cyclone.
Using a self buff generates a flat 70 hate on everything, modified by the global mods.
So Stoneskin for example, under Shield Oath, you would get 140 hate when you cast it, but no extra hate when you get hit and are protected by it.
Abilities that do damage, heal, or generate raw hate, AND apply a buff/debuff do NOT generate an additional 70/140 hate for the buff/debuff portion. So a buff with no damage/healing/threat is worth 70/140, while RoH, Flash, Maim, Storm's Path, and Storm's Eye, all generate damage/aggro first, and no +70/140 later.
Last edited by Kenji1134; 01-25-2014 at 01:33 AM.
wait,
does global modifications stack with skills multiplicative-ly ?
so say rage of halone is a 260 potency skill x 5 = 1300 x 2 (from shield oath) ? = 2600 threat total?
Yeah, that´s the old data, but wasn´t there some modifications on defiance/shield oath multiplier on 2.1?
Afaik Overpower has 3x modifier so does Steel Cyclone if parsers are to be trusted.2x Global Mod: Shield Oath and Defiance
3x: Savage Blade, Skull Sunder, Shield Lob, Tomahawk
5x: Rage of Halone, Butcher's Block, Overpower
Flash has a hate potency of 495.
Not sure about the hate mod on Steel Cyclone.
Using a self buff generates a flat 70 hate on everything, modified by the global mods.
So Stoneskin for example, under Shield Oath, you would get 140 hate when you cast it, but no extra hate when you get hit and are protected by it.
Abilities that do damage, heal, or generate raw hate, AND apply a buff/debuff do NOT generate an additional 70/140 hate for the buff/debuff portion. So a buff with no damage/healing/threat is worth 70/140, while RoH, Flash, Maim, Storm's Path, and Storm's Eye, all generate damage/aggro first, and no +70/140 later.
Also Flash scales with stats so its not static 495 potency.
Last edited by Fue; 01-25-2014 at 05:31 AM.
Most of this information can be obtained using the Enmity Widget on FFXIV-APP.
Just set it up so you have the enmity widget and dps widget next to eachother. Stand at max range from a dummy so you can use abilities, but not autoattacks. Then use an ability on the dummy, the dps widget will show damage, the enmity widget will show hate. Hate/Damage = Hate Mod.
Based on the testing I did after 2.1, Tanks Stances are a 2x mod. Granted, they also knock down potency by 20 and 25%, so compared to an attack without a stance up, Shield Oath provides a 1.6x mod and Defiance provides a 1.5x mod. And these 2 buffs ARE multiplicative with everything.
Now, every ability you use has a potency. But potency itself is a number based on your stats. For example, my I88 PLD with a +1 has a potency value of about 1.07. This means that my combo'd RoH hits for about 264-292 outside of Shield Oath, and 211-234 in Shield Oath. Also keep in mind that there will be some additional errors due to rounding and calculations, so we may go a bit outside of the prescribed +-5% range.
So we know that RoH has a hate mod of 5x, so if I hit for 218 with RoH in Shield Oath, I generated 218*5*2= 2180 hate.
For example, using numbers I am getting in real time using XIV-APP, running as admin, on the lvl 50 dummies in Whitebrim.
RoH, no stance, 264 damage, 1320 hate, 1320/264 = 5x mod.
RoH, Shield Oath, 225 damage, 2250 hate, = 10x mod.
So ignoring the damage loss from Shield Oath, we went from a 5x return to a 10x return by adding Shield Oath, hence Shield Oath is a global 2x modifier.
Next, from prior testing, and as stated, my average potency value is about 1.07. So lets say that we have 264 damage from RoH at 260 potency, 264/260 = 1.015. 1.015/1.07=0.948, wow, that was a really low hit... But still, lets stick to 1.07 for now.
For me, without any stance on, Flash generates exactly 530 enmity. 530/1.07=495.3 potency. Again, there will be slight differences in the exact results, but its essentially somewhere in the 490-500 region.
Lets shift to Warrior now. My Warrior is less geared than my Paladin, so its potency value will be lower. If we take Flash to be a reliable 495 potency, then my Warrior's Flash generates 503 hate without any stance on, hence my warrior's potency is 503/495 = 1.016.
Overpower, no stance, 126 damage, 630 hate = 5x mod.
Overpower, Defiance, 87 damage, 870 hate = 10x mod, so Defiance is 2x like Shield Oath.
Steel Cyclone, must have Defiance up to use, 197 damage, 1182 hate = 6x hate mod w/ Defiance, so Steel Cyclone has a base hate mod of 3x... BUT you can only use it with Defiance, and it ignores the damage penalty, so for all intensive purposes, its a 6x hate mod.
Now here is something interesting.
Flash on PLD is reduced by Shield Oath, and not raised by FoF... So for Flash, Shield Oath is a 1.6x mod, since even though Flash does no damage, it still gets the 20% penalty, and gains nothing from the 30% bonus from FoF.
Flash on Warrior is also first reduced by 25% from Defiance, then doubled... But, if you Flash with Maim up, you get a 20% bonus... 906/756 = 1.1984x
So for a Warrior doing aoe, if we consider hate potency, in Defiance, with Main up... then:
Overpower = 120*5*.75*2*1.2 = 1080 hate potency
Steel Cyclone = 200*3(base)*2(Def)*1.2 = 1440 hate potency
Flash = 495*.75*2*1.2 = 891 hate potency
But Flash for Paladin is only 792 hate potency...(blind effect does not add any hate) lol
Last edited by Kenji1134; 01-25-2014 at 08:21 AM.
Potency doesnt scale, it is the base value for a given skill. Stats can still alter how much enmity you get but the potency would always be the same.
Much like the potency for Rage of Halone will always be 260 but the damage you do will change based on your weapon damage and other stats.
Last edited by Ferth; 01-25-2014 at 07:49 AM.
They may have been thinking attack power instead of Potency, but you're very correct.
The testing I did for that post was literally done ingame, with the widgets using XIV-APP, and my TI89.
A lot of this has already been tested in a similar manner by Valk at http://valk.dancing-mad.com/. His manner of testing was to state that 1 damage = 1 hate, then had a tank class use a combo on a dummy, record the damage, and then see how much damage a dps class had to do the pull aggro.
Same idea here, but XIV-APP lets me see the damage and enmity values directly.
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