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  1. #1
    Player
    ulti_19's Avatar
    Join Date
    Dec 2013
    Posts
    174
    Character
    Ulti Mate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 70

    Massive End Game Content Idea

    I know this kind of idea probably exists already in these forums. This is really just something I really would enjoy thst would probably keep me playing for years and wonder if others would love if SE implemented it. After you hit 50, get the gear, beat the primals and explore everything, what would keep you playing ARR? For many, including myself I love character progression and diversity to games. Inbetween pve content I think it would be amazing to have a war filled, giant, snd beatifully created map for the sole purpose of massive pvp styled capture the castle fights, or RvR. In this map would exist 3 main forts each with their respective crystal. 1 red, 1 blue and 1 green. Players from corrisponding servers would compete to see who can capture the enemy bases and hold it for the longest period of time. In this map, there would exist Bahamut Zero which would act as a world boss that spawns for the team that can hold the 3 forts for 20 minutes. But here's the catch, you have to kill him while other server enemies are still trying to kill you, you fight two battles in this moment. After defeating bahamut each participating member would recieve extra SP or server points which would act as currency for special RvR gear. And 5 lucky participants would drop bahamut custom gear. These SP points would be acquired by defeating other enemy players as well.

    There would exist a leaderboard for each class for most accumilated SP points to show who reigns supreme in the RvR arena. This would give many players inbetween pve content to strive for and enjoy RvR. In this massive map there would exist 2 save/spawn points as well as 1 bridge per server side. The bridges would all connect to the center which would host hunts, as well as open field skirmishes and duels. Anything can happen. This endless accumilation of SP which would be traded for special gifts will give players a more dynamic and different way to continue character progression inbetween pve content. I would love to war against my fellow FF players from each server while playing some pve.

    Each player name from each server would be displayed as this connects the community better. Fighting against 'fresh meats' would be dull as you wouldn't learn and appreciate your enemies as much. These kinds of ideas I hope follow through in FrontLines, I would be in love with the game, if managed properly. And hardcore pve enthusiests wouldn't lose anything by such an expansion, only something else availsbe to do in the world of FF.
    (1)
    Last edited by ulti_19; 01-24-2014 at 03:32 PM.

  2. #2
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Is it about waffles?
    (1)

  3. #3
    Player
    ulti_19's Avatar
    Join Date
    Dec 2013
    Posts
    174
    Character
    Ulti Mate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by hallena View Post
    Is it about waffles?
    haha, finished
    (0)

  4. #4
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    The problem with your idea is Ps3 limitation. I always liked big pvp battle/zerg but if this was implemented, ps3 players would find themself getting killed by invisible players.

    Heck they proudly announced for CT how ps3 player would finally see 24 players on the screen at once (in a small instanced area)
    (0)
    Last edited by hallena; 01-24-2014 at 03:42 PM.

  5. #5
    Player
    Descend's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Ezra Aurvandil
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Well the problem here is that its identical to the GW2 WvW scenario, and I gotta tell ya, it was extremely boring after the first week. What this game needs I think more than anything, is to follow the Final Fantasy model and implement minigames etc, a Golden Saucer area, chocobo races, tetra master, blitz ball, old school style notorious monsters, more sidequests with interesting cool stories and useful rewards (for max lvl, maybe ilvl 80 jewelry or something), More diversity of high end raiding, (try 3 or 4 endgame dungeons in addition to the 2 we have. Titles being displayed under names for achievements like finishing things at blinding speed etc, just the usual stuff. Raising chocos, breeding them like the old days, and then....racing them.... that kind of thing.
    (1)

  6. #6
    Player
    ulti_19's Avatar
    Join Date
    Dec 2013
    Posts
    174
    Character
    Ulti Mate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 70
    Haha I wish they did what you suggest as well. As for my idea I played gw2 and got bored fast because I don't like their style of RvR, it can be done much better I think, like a game called Regnum or DAOC. As for ps3 limitations, well.. I didn't think that far ahead.
    (0)