This is specific to DOL Logging and Mining.
I feel these recommendations could make DOL (Mining and Logging) a more desirable class without overpowering it when it comes to gather, it also rewards those that have attained higher levels when logging lower Grade areas.
Target Resources of lower grade
For the most part it appears that grades (based on abilities like Arbor Call) are based on 8's (Grade 2= 8, Grade 3=18, grade 4 = 28, etc).
Using this as a basis I recommend abilities that allow you to target specific types of resources or allow you to not get lower (less desirable resources based on ability used).
Below are logging examples that can be applied to Mining.
Ability = Target type I (which you get at level 28)
This ability would show # of tree types in 100 yalm area for Grade 3.
This ability would show direction of Grade 2 or Grade 1 log type 100 yalm (there are few active logging points in 100 yalms).
To consider (show star (similar to retainer search) over a selected log type for Grade 1 (2 Grades below your current skill).
Ability = Target Log I which you get at level 28
This ability would increase the likely hood of gaining Logs in Grade 3 areas
This ability would target only Logs in Grade 2 areas
This ability would target only Logs and increase the likely hood of HQ logs in Tier 1 areas
Either reduce the distance between logging points or increase SP on successful log
Currently logging within the optimal Grade covered by Arbor Call brings horrid SP (less than 100) combine that with the fact that you get a limited number of chances to strike a logging spot, and that you have to run 150-300+ yalms to find the next logging point makes logging extremely slow to skill up
1. If you just increase SP make it 150-200SP within the optimal logging range (based on the 8s)
2. If you move the logging points that are active closer together 100 yalms or less then leaving the sp as it is would be reasonable