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  1. #1
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    Nice thread title trying to hide an obvious whine.

    I wouldnt count on a pvp rework for WAR. They just had one in PvE in the very version we're playing right now. And a rework would be needed. The 5 stack Wrath thing would be absolutely horrible unless IB and steel cyclone (thats about all that Defiance gives you over not using it) get some crazy effects to them. Unchained is pretty weird for pvp as it gives you the same damage as simply not using Defiance, in exchange for all wrath stacks. Unnerfing your damage for a hp buff you dont need.

    A simple short sighted change like you imply would just break a class. Not to mention preventing future diversity in the pvp scene. I would prefer if you could come up with something constructive, something other than ironically swinging a giant 2h axe through the marauder class. I can try.

    -Better cross class skills.

    -Faster Wrath stacking would be needed. (an extra stack for critting or fun stuff like that)

    -Inner Beast should apply a dmg debuff on the target instead of a -dmg taken self buff.

    -Steel Cyclone could get nice synergy with that aoe stun/knockback skill we got that sounds like yesterdays burrito when used, forgot the name. A +dmg taken debuff perhaps? That would give some more use to the weird 'increase potency of your aoe stun' pvp trait. Pacify?

    -Unchained could be some immunity to Heavy/Bind thing that other classes have access to. We are so easily kited and CC'd its insane how i'm allowed to run free all the time.

    -Defiance.. the big one. I know its the thing that allows us to get Wrath stacks but it would be cool if its usable on others, sort of like Cover. Problem is that increasing max hp doesnt actually heal unless theres a heal attached, and the aforementioned Wrath stacks. The 25% dmg decrease is just so huge something big has to be done here. You're still stuck with a huge damage deficit with these changes, whereas a PLD can press his button and do móre damage.

    I would like the choice of a more tanky playstyle. But i do not wish to trample over an existing or undiscovered or even not yet implemented class to do so.

    And i just thought of something really simple: having Defiance simply increase damage in pvp, instead of decrease. Up to an acceptable point. After all the point of the Wolves' Den is not to survive hits from a giant dragon, but to cleave your enemies in tween.
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    Last edited by Megido; 01-26-2014 at 08:32 AM.