Pretty much this. PLD is excellent for what it does. I'd never take a GLD over that and it's as you said, concerning MRD - it's far too overtuned.You are a joke if you think GLD with full access to cross skill is stronger than PLD. Even Sword Oath beats out most stuff you can cross, not to mention Spirit Within. And Cover and Hallowd Ground which do wonders. Problem with MRD being strong is due to having Maim on top of Berserk. Pushing all CDs a MRD is capable of dealing 97% more damage on average not accounting Internal Release and Straight shot.
My server's penta-melded MRD Rank 30 (Miyabi Jeanmarie - Carbuncle) can pretty much roll over anything in one combo. Gladiator can never hope to achieve that level of carry. What a Paladin can do is annoy the shit out of people and do 12 seconds lockdown kills, pop Hallowed Ground if you think people is going to CC you during your 12 seconds stun. And lets not forget Flash Blind which is very strong when guarding your healer paired with cover.
The problem is that you have to give up useful PLD abilities if you go GLD. Forcing someone to queue as WAR is forcing them play as a gimped MRD that can use Inner Beast once a minute. The problem with WAR is that not only does it have abilities that are weak in PVP, but it has access to only one decent PVP cross class ability(Internal Release). If Bards didn't have access to LNC CC abilities they would go as ARC also.
If you think MRD is too strong and want to force people to go as WAR then you need to make the WAR crystal useful in PVP.
It's not? I've seen Warrage 2v1 people before and crit for over 2600. I think it's just fine if you ask me. People are too used to the absurdity of MRD.
LNC and PUG simply don't exist.
ARC may exist now that Foe is worthless.
THM may also for a focused support player to sacrifice Flare.
MRD exists as a consequence of game design. WAR has nothing but tanking abilities in a game mode where they take next to no damage and are almost never focused. MRD has access to so many great skills otherwise barred to him (Blood for Blood, Raging Strikes, EfaE, etc.) and can output obscene damage and control over a single target. The choice here is obvious.
The only way to fix this imbalance is to drastically alter the meta and make it so tanks are tanking damage instead of masquerading as a third DPS. Like I suggested in an earlier thread: taunts like Flash/Overpower and Provoke forcing target/damage onto the tank would change it so all of the Warrior's job abilities have validity.
Those are the Inner Beast crits of a rank 30 Warrior, most times with Full Swing applied.
The tradeoff in removing your soul crystal is staying power (WAR) versus raw damage and utility (MRD). An extra Inner Beast every minute still pales in comparison to the sustained damage of an equivalently geared MRD.
Last edited by bbt; 01-25-2014 at 12:10 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.