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  1. #1
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50

    Anyone not so excited for 2.2 and the future of this game?

    I absolutely love the music, artstyle and environments in this game definitely top notch..

    But some of the design choices, just seem mind boggling to me, nerfing old content, making old gear useless, vertical progression, everything becoming increasingly instanced... It just sound like unsustainable development to me.

    If they want people to play longer, why do they make it easier and easier to breeze through content just to cap you when you get to the end. & give you absolutely everything you need before then.

    A year or so down the road, Titan, Ifrit, Garuda, Shiva will probably be completely forgotten and then the story has to become equally contrived just to keep up with the players own progress.
    They seem so concerned with adding new content instead of making lasting, impressionable content.

    I love the game alot, and want it to succeed, and enjoyed everything from 1 - 50, but I just can't see myself keep on subscribing.

    The biggest thing is it doesn't feel like an FF, it feels like a generic MMO with amazing music and environments.
    (104)
    Last edited by Mihael_Longclaw; 01-22-2014 at 05:43 PM.

  2. #2
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    You can't make content last for years without forcing the players to repeat it for years (via FFXI-style super low drop rates). Gamers don't put up with that sort of thing anymore.
    (22)

  3. #3
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by synaesthetic View Post
    You can't make content last for years without forcing the players to repeat it for years (via FFXI-style super low drop rates). Gamers don't put up with that sort of thing anymore.
    The Souls series has been doing mighty fine, those games have endless replayability because they have near endles depth
    (20)

  4. #4
    Player
    Vertanius's Avatar
    Join Date
    Jun 2012
    Posts
    17
    Character
    Vertanius Vhiki
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Unless the low drop rate items are actually going to be good for the next couple of years rather than the next few months.

    And low drop rates? There's plenty of coil gear I've yet to see drop after doing coil for 3+ months.


    And yeah, the nerf to blm single target damage and the refusal to fix firestarter procs showed they really can't be bothered to fix things, just waiting for the next big thing that hits and will affect me to quit.
    (12)

  5. #5
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mihael_Longclaw View Post
    The Souls series has been doing mighty fine, those games have endless replayability because they have near endles depth
    Can you post a link to the game, I've never heard of it.

    @synaesthetic : Sure you can make old content relevant. It just involves proper planning and establishing long term goals.
    What is to stop SE from making Primal Extremes (including shiva/leviathan/ramuh) a prerequisite to fight another stronger primal, like say Fenrir or Alexander?

    I think the people who didn't like XI are the people who were just too casual and lazy to experience it. SE shouldn't be aiming to please Blizzard fans and recreate WoW; they should be studying what worked in XI and previous FF titles and use that as their benchmark(s).
    Besides, no one will ever make a WoW that is more WoW than WoW. so stop it SE. Have some self respect and dignity.
    (45)

  6. #6
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Royze View Post
    snip
    Too casual? Lazy? Oh you think that people without 8h of game-time a day are lazy or "too much casual"?

    That's neat, people should all not work and play more so that developers can aim for more RNG based MMOs because that would bring them more money.

    The game is more casual friendly because there are more casual gamers out there, gamers who can play 6h+ a day ain't even 2% of the actual player base, I'm sure of it.

    If people want games whee you need lots of time and effort to get anything they should play more Korean games then.
    Maybe that would please them more.

    And SE is not copying WoW they're just making the game more casual friendly and guess who are the majority players in wow... the casual gamers.
    (29)

  7. #7
    Player
    jabbywocks's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Kai Faelan
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Honestly, I think it can only get better from here. Assuming the game won't ever change or gain depth is just silly. It's going to take a long time before this game lives up to it's full potential. I'm sure FFXI wasn't the awesome game people reminisce about on it's first few months of release.
    (12)

  8. #8
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by jabbywocks View Post
    Honestly, I think it can only get better from here. Assuming the game won't ever change or gain depth is just silly. It's going to take a long time before this game lives up to it's full potential. I'm sure FFXI wasn't the awesome game people reminisce about on it's first few months of release.
    The original JP release had major problems, and that was before it was even available to play on PC.
    By the time it was released in NA, with Rise of the Zilart expansion, it had become much better.

    JP PS2 release may 16, 2002
    JP PC release nov 7, 2002
    NA PC release Oct 28, 2003
    ...
    (7)

  9. #9
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    I know people are probably sick of hearing this, but I think we need to give it some time. With 2.1 having been a backwards patch, I don't think it's fair to judge until 2.2 or even 2.3. But 2.2 will give us a pretty clear idea of what they're envisioning and we'll definitely know where the game is headed by 2.3.
    (15)

  10. #10
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nekodar View Post
    The original JP release had major problems, and that was before it was even available to play on PC.
    By the time it was released in NA, with Rise of the Zilart expansion, it had become much better.

    JP PS2 release may 16, 2002
    JP PC release nov 7, 2002
    NA PC release Oct 28, 2003
    ...
    Very true. Original XI was garbage. But it quickly became worthy of its title of the most succesfull MMO in Japan within a year.
    FFXIV release date was over 40 months ago...
    (8)

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