Quote Originally Posted by Hioki View Post
Now you're getting it! You don't like it! It's annoying, it's different, and it's a debuff and you'll find a way to deal with it!

Naturally I don't like debuffs, but you missed why I don't like particular debuff. Being bound to a single position is not a bad debuff to be subjected to, whether it be due to a stun or an actual bind/root effect. The problem comes it when players are bound to a single spot that is not within their control. Think about the whole issue revolving the animation frames of the Dragoon's jumps, and the fact that they took so long that it was very easy to fall prey to bad positioning (like accidentally jumping head-first into a Landslide on Titan); players got really concerned over this and SE responded in kind by cutting the animation time for the jumps in half so that the players could recover faster.

If the players are given an ability that forcibly roots them in place, they should also be able to decide where they are going to be rooted, as is the case with Holmgang. If the players have a gameplay mechanic that becomes notorious for getting players killed more than it helps them, it's bad gameplay.

Not at all, it fits perfectly fine in a game.
Themeatics and presentation are very important to a game, and just because something is a video game doesn't mean you can do anything.

Would you still consider such an animation appropriate if it was placed in the Slenderman game or Dragon Age? Of course not; something like that just wouldn't visually fit into those games. Maybe in World of Warcraft and definitely in something like Ratchet and Clank or that Wildstar MMO, because those games are reasonably cartoony enough that it wouldn't be out of place.

It WOULD be visually out of place in XIV. It would be like seeing an anvil drop on Gaius's head and watching as a large bump broke out of the top of his helmet.