Some I could probably clarify.
A stun is not a knockdown. A bind is not a knockdown. A knockdown is a combination of both in the best version. Knockdowns require animation frames to get back into combat. If anything they're more brutal than a stun or a bind will ever be. Besides something seems more visceral in the action of throwing an enemy to the ground vs just stopping them in their tracks for a few seconds.
The grapple I was thinking of is more like being held by an enemy. Holmgang would be close to a pull and bind. Grapple would be close to a grab and carry.
Nailed I was thinking close to a smashed into a ground or a hammering a nail into wood. Requires other players to pull you out of. Who said you could attack? >
Enraged vs Taunt. The moogle in thornmarch will taunt those around him to attack him. Enraged will cause a target to attack anything within range(players included). I didn't really clarify that.
Frozen(blocked) - I was thinking of an encounter mechanism for this. The ability to be pushed around or jumped on as a normal object in the room. The debuff is being frozen and removing the debuff with any form of heat around the room, torches or blm fire spells. Also I would be perfectly fine with them taking a better design principle and giving some classes unique bonuses. Such like blms that can melt ice paths or objects, dragoons can reach high platforms through jumps, warriors can't be enraged. Why move so far away from uniqueness and homogenize everyone into you do damage, you do healing, you do tanking. We're playing a game where you can change classes at will not one class only game. Have a little fun with it!
Chained and Wrapped - Move away from a specific spot or suffer consequences vs being entombed regardless and have to be broken out. One is decided by personal skill another is decided by group skill. It's like an anti-gaol.
If I remember right this only lowers hp but doesn't increase his dealt damage. The closest would be a stacking debuff from Titan. Which is fair. If you're not familiar with melt however it is generally a spell that reduces armor to 0 instead of just saying you take more damage. No stacks required. It's kind of a meaner, angrier, version of any damage increasing debuffs in game.Ifrit Ex already does this with Suppuration, since he applies it with Fire Breath.
I'm pretty sure were going to see Nightmare in some form or another eventually (Diabolos comes to mind). It doesn't need to be new it just needs to not be in game. It's also a debuff in your "truest" sense.
Truthfully, all debuffs are just gimmicks. They require some action to be solved whether it is casting a spell to cure it or following up with other actions. That is not to say that all gimmicks are debuffs but to think that there needs to be a truest sense of debuffs is just a joke. lol.those sound more like fight gimmicks than what you would consider "debuffs" in the truest sense.
Who cares if it's outrageously broken and monumentally annoying, their debuffs! They should be annoying! And all the fun ones are always outrageously broken! Have a little fun with it once and a while, No holding back!Debuffs are effects that may negatively impact a player character or a non-player character in some way other than reducing their hit points.
Damn, everyone is so crazy pessimistic on these forums all the time.



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