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  1. #1
    Player
    KewkDB's Avatar
    Join Date
    Jan 2014
    Posts
    2
    Character
    Kewk Darkblade
    World
    Leviathan
    Main Class
    Marauder Lv 45

    Warrior stat weights leveling

    Heya just curious what is more valuable leveling/instances for a Warrior. I am faced with an item that is taking 10 parry from me and giving me health and defense. Just not sure if it worth giving up the parry.

    At this point I'm just thinking it really doesn't matter based on my level lol (45).
    (0)

  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Until you hit 50 pretty much the only thing that matters is making sure you have the highest damage weapon available to you and that you are wearing role appropriate gear that isn't too far below your current level. All the other stats are ancillary.
    (1)

  3. #3
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    It really doesn't matter. At 45, you'll be wearing AF stuff in most slots, and whatever you put in body and weapon are really going to be fine. If you're worried about your weapon, you should be able to get a Vintage Bill on the cheap when you hit 47 and can use an ilvl46 GC axe at from level 44 to 46. Don't worry about min-maxing secondary stats at all until you're ilvl70+ and heading to extreme mode primals and BC.
    (0)

  4. #4
    Player
    KewkDB's Avatar
    Join Date
    Jan 2014
    Posts
    2
    Character
    Kewk Darkblade
    World
    Leviathan
    Main Class
    Marauder Lv 45
    I think im pretty good on my weapon atm. I got a Eisentaenzer last night.
    (0)

  5. #5
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Health and Defense are base stats for Tanks. Parry is a chance stat. Meaning, when you do happen to parry, then that +10 parry will kick in. Health and Defense are static, and dont rely on chance procs. Stick with Health and Defense
    (0)