Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Both methods work just fine. Each add has the same abilities, even if at different times. Eventually Suparna and Garuda will switch places, but if you have high enough dps, that isn't an issue. I'm not certain, but I think both stoneskin buffs on Garuda go down once Suparna dies as well. Or at least, in the one time I was in a group that finally killed Suparna first, that appeared to be the case, whereas both stoneskins have appeared to still be up when Chirada was dead. This can allow an extra bane and/or MT dps on Garuda as Chirada's finished off.
    (0)

  2. #2
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    When solo healing Garuda EX I definitely prefer having the MT take both Wicked Wheels. This allows me to focus almost all of my healing on the MT and the occasional Friction on the party, while the OT is kept topped off by whatever Eos decides to throw their way. If Garuda and Suparna are split, I have to worry about keeping both tanks topped off (in addition to dealing with the inevitable MNK/DRG eating a Wheel) and it's just annoying. Wicked Wheel is extremely predictable and is easily handled with proper cooldown usage. I make sure to place Adloquium/Eye for an Eye on the tank beforehand and the tank pops a cooldown or two. They then take about 3k, maybe 3.5k damage total from both Wicked Wheels, which is completely manageable. With two healers it doesn't really matter since you can just have one healer focus on each tank. The fight isn't very healing intensive anyway.

    Seriously, just push Rampart/Sentinel or Inner Beast and you'll be fine.

    Quote Originally Posted by Grailer View Post
    yeah that n00b has caused me to wipe so much . worst guide ever .
    Really not sure how your inability to execute a completely valid strat somehow makes him the "n00b"...
    (1)
    Last edited by Ninix; 01-26-2014 at 08:39 AM.

  3. #3
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Ninix View Post
    When solo healing Garuda EX I definitely prefer having the MT take both Wicked Wheels. This allows me to focus almost all of my healing on the MT and the occasional Friction on the party
    Garuda's instant Friction is always aimed at healers (At least it is with 2 healers, I don't know if her behaviour changes with 1). Just stand the opposite "corner" to them and your ranged will never get hit by it. They still have to dodge friction from the sisters, but that's telegraphed with the red circle.
    (0)

  4. #4
    Player
    kayuwoody's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Kayu Boo
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ninix View Post
    Really not sure how your inability to execute a completely valid strat somehow makes him the "n00b"...
    Considering the ilvl requirement to DF this fight, I'm convinced the 3 way pull is the way the fight was designed to be done. It is simply superior to MrHappy's method in that it removes most of the points of failure out of the equation. MrHappy's method is valid, but relies on overgearing the content.. A tank at the intended ilvl would have to perform flawlessly to get past the double wicked wheels.

    EDIT: for what it's worth, almost all my kills have been done with me MTing using MrHappy's strat because that's the goto strat for many english speaking people. My first encounter with the 3 way pull made it very clear how much better it was. Any time I have tried to ask groups to do the 3 way pull it's usually met with people unfamiliar with the strategy so to save time we always end up with the 2 way pull. So I'd have to agree that MrHappy's video guide did more harm than good because it popularised an inferior strategy.
    (1)
    Last edited by kayuwoody; 01-28-2014 at 03:12 AM.

  5. #5
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by kayuwoody View Post
    Considering the ilvl requirement to DF this fight, I'm convinced the 3 way pull is the way the fight was designed to be done. It is simply superior to MrHappy's method in that it removes most of the points of failure out of the equation. MrHappy's method is valid, but relies on overgearing the content.. A tank at the intended ilvl would have to perform flawlessly to get past the double wicked wheels.

    EDIT: for what it's worth, almost all my kills have been done with me MTing using MrHappy's strat because that's the goto strat for many english speaking people. My first encounter with the 3 way pull made it very clear how much better it was. Any time I have tried to ask groups to do the 3 way pull it's usually met with people unfamiliar with the strategy so to save time we always end up with the 2 way pull. So I'd have to agree that MrHappy's video guide did more harm than good because it popularised an inferior strategy.
    Maybe, maybe not. An ilvl 65 tank still has around 5.8k HP, and a war with 6k+. As stated by yoshi, all content after garuda HM is made for players that have all their cross classes received. So the happy method still applies even at that level, if you have a good team.

    Melees can travel between tornados, they can dodge wicked wheel and feathers if they get the timing down.

    A MT can survive the double wicked and feathers if the healers are doing pre-shields+virus (you lazy blms work!) And so on.

    Don't mis-understand the pug (me myself and I) nature and a well oiled team. Most of the tactics in garuda ex can be found, and matured in coil teams of 2.0.
    (0)

  6. #6
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    no its not it, friction can target anyone but the most threat. this is call baiting when you don't stack mages, the fight magically becomes safer

    mt also tanks suprana because of regen. The Garuda jump is also bad because you start getting feather everywhere if dps is just slightly slow. as long as suprana dies before they run out of CD it is good. a half decent tank and good mages will do what drama name calling can not.

    regen, eye for eye, super virus on garuda, virus on suprana is probably enough to make sure suprana is dead before tank runs out of CD

    OT on chirada makes for easy tanking and frees up the voke for spiny. if your giving suprana that unpredictable wicked is surely cause trouble when healers are all focused on mt

    Mr happy video is definitely the go to stat. It works well and teaches well. Any tank that can't do that will just call foul in other contents as well. If you can't live pass Garuda and suprana spam. You'll dies elsewhere as well.
    (1)
    Last edited by kukurumei; 01-28-2014 at 01:37 AM.

  7. #7
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by kukurumei View Post
    no its not it, friction can target anyone but the most threat.
    Garuda's Friction can only target Healers. (this doesn't have a red target circle, because its undodgable)

    Chirada & Suparna's Friction can target anyone besides thieir #1 threat.

    Having MT take Garuda+Suprana and OT take Chirada is vastly superior when using any melee DPS.


    We have hard parses on this fight where every single DPS has taken 1000 or less damage, so really all damage on DPS is avoidable besides Mistral Shriek. I think my personal best was only taking 342 damage the entire fight on MNK.
    (0)
    Last edited by Zdenka; 01-27-2014 at 04:19 PM.

  8. #8
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by kukurumei View Post
    mt also tanks suprana because of regen. The Garuda jump is also bad because you start getting feather everywhere if dps is just slightly slow. as long as suprana dies before they run out of CD it is good. a half decent tank and good mages will do what drama name calling can not.
    This is an incorrect statement. Just because the green line is there, there is no regen. When my group killed Suparna first to avoid excess double wicked wheels and make our OT able to do more than sit around twiddling their thumbs after Chirada was dead, we found Garuda had less health not having her SS up so long which works wonders with SMN or other classes that can DOT well.

    Mr. Happy's strat I think is severely flawed in various ways, but it was the first one out and made by a premade of really good players, so they can afford the tight strategy. Really just basic thinking about it keeping melee on Chirada amd blasting down Suparna with ranged is the way to go. Both tanks can actually contribute DPS to a mob the whole time, it makes for less double wicked wheels that can potentially one shot the MT, it drops Garuda's SS so you can get a little more DPS and have less phases to hope no one messes up in, and if melee don't go to Suparna they never need to worry about getting 1 shotted or dodging wicked wheel let alone jumping through tornadoes.
    (0)

  9. #9
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kaonis View Post
    This is an incorrect statement. Just because the green line is there, there is no regen. When my group killed Suparna first to avoid excess double wicked wheels and make our OT able to do more than sit around twiddling their thumbs after Chirada was dead, we found Garuda had less health not having her SS up so long which works wonders with SMN or other classes that can DOT well.

    Mr. Happy's strat I think is severely flawed in various ways, but it was the first one out and made by a premade of really good players, so they can afford the tight strategy. Really just basic thinking about it keeping melee on Chirada amd blasting down Suparna with ranged is the way to go. Both tanks can actually contribute DPS to a mob the whole time, it makes for less double wicked wheels that can potentially one shot the MT, it drops Garuda's SS so you can get a little more DPS and have less phases to hope no one messes up in, and if melee don't go to Suparna they never need to worry about getting 1 shotted or dodging wicked wheel let alone jumping through tornadoes.
    No garuda does regen, it is not that big a deal, but considering the only real time you have a crack at garuda is the eye phase, it matters. A lot. Plus garuda's astral flow gets stronger and stronger, making more phases more troublesome.

    And if you make dps tank chirada, trying to eat downburst, you have stupidly loose threat, no position damage modifiers, and 3 way healing, which is stupid.

    Let's put it this way, with a good team the happy way you can 1healer it. That's how effective it is when done right. Damage and ilevel is not that big of a factor (though HP is a problem).

    Trying to say Mr. Happy is flawed, then 3 way tanking is super flawed. All you are doing is focusing it on wicked wheel. That's actually quite easy part of the equation. One problem doesn't out weight 4-5 problems elsewhere.

    FYI the OT and melee do not twittle their thumbs in in the tornado phase. Stop incerting "PUG" with "happy" OT should be poking the spiny down to 15% and You can move through tornados no problems if you watch it closely.

    Our OTs/Melees can travel through tornado in 5-10 seconds, and pounce on garuda from behind. There is no hesitation. No one is standing there unless they're on the "learning" phase. Average wise garuda won't even finish a 2nd tornado phase if done right.
    (0)
    Last edited by kukurumei; 01-30-2014 at 05:36 AM.

Page 3 of 3 FirstFirst 1 2 3