Only one disappointment : Why FF MRPG is not Turn Based JRPG... ...


Only one disappointment : Why FF MRPG is not Turn Based JRPG... ...
English is not my native language. Sorry for grammar and vocabulary.
My entire English language learning are just games.
Not too old to improve of course.
Video game addict since 1985 (44 years old - 29 years of a happy addiction) and not seek to cure me

Regardless of whether you like the game or not - it was a HUGE red flag to many of us legacy players when Yoshi said he made all of his DEVs play WoW, yet he and many of them had never played FFXI. He played DAOC and WoW. When your new/unheard of producer completely ignores/doesn't try the company's hugely successful (although niche) product and speaks of how he wants to make a MMO for everyone to enjoy (with the Final Fantasy name still attached to it) it concerned a good deal of us. The game shouldn't have been XI 2.0 or any other bit, but SE had experience and winning things from that game and the new producer completely ignored that fact. The only thing Yoshi pulled from FFXI was ripped models to make it easier/faster to get to the deadline for ARR 2.0.
Forget the amount of content in the game at release or even 5 months now, look at the type. It's all vertical progression/power creep with numerous time locks and artificial stops. While content might not be in endless supply (whether due to Yoshi & team's ineptness or the game just being still too new, pick one) vertical progression gear always has a very finite lifetime on it. It's used up quickly (hence so many time locks) whereas horizontal progression has much more lasting effects. You might be repeating the same instance a billionth time but the gear and other items gathered from it have a much more lasting and in the end higher replay value. It's not really an either/or between horizontal/vertical, but more of a nice mixture of both. This game has nothing close to that.
When 1.0 bombed Tanaka warned SE the game wasn't ready. Then alpha/beta in 1.0 went horrid with SE's ego (from FFXI's success perhaps?) ignoring all players' input on all the issues. When it bombed a few reviewers blamed Tanaka trying to reinvent the MMO 'wheel' and not sticking to a tried and true method. Bring in Yoshi who sits on the polar opposite and brings the WoW-train more casual approach. Yet besides ignoring the company's already established franchise XI he tried to reinvent the wheel himself with their attempts at WoW-like systems, many of these being the glaring problems people are having in terms of functionality and playability.
This isn't a point the finger and blame one person (Yoshi) type of post because there's a whole lot more going on than that. And I don't think Yoshi albeit went out of his way to cause a lot of the headaches that even he has started to see. A new person in the producer chair with little to no experience (he was unheard of until XIV: ARR) that had huge ideas and met reality and deadlines. I'm sure he's been humbled but thanks to tatemae and honne most of the community if any will ever know.
Blah this is a rambling rant. Make of it what you will.
I find this game fun. I have an i86 whm and i70ish tank and brd and have just started doing coil. My biggest complaint is its just too fast to level up DoW, DoM, and DoH. I think if leveling in this game was slightly slower, there would be more to do. Also CT should be able to be done with a FC instead of only pug alliances. FFXI was fun and I liked the way things were given at a slow pace. This game has the potential to cater to both hard core and casual gamers alike, I guess time will tell.
I just wish more bosses were like Titan, most bosses just get out-scaled too fast and become trivial. Most of my friends stopped playing already and i'm just waiting for my time to run out. The game has a lot of good ideas but it seems the dev team has a knack for messing up the implementation.
Seeing SE deleting threads where legacy members compare V1 to ARR is disappointing.. Why is it so embarrassing to let the community express their feelings ?
lets make live those thread , cause mod continuously closing thread that criticize the game....

My regret is not playing it sooner![]()
I think crafting has the longest way to go before it gets good. The mechanics are nice but the integration to economy is just terrible. There's no need to buy gear pre 50 and at 50 crafted gear is completely pointless. Which begs the question what is this skill even for?
You can't wait huh? Let's try and rationalize as to why that could be....
1) It's about $10 worth. To me that's nothing. I'm married, have a job, a family, responsibilities, etcetera. To someone who either receives an allowance and/or has no reliable source of income and/or has no idea what it really means to sacrifice ("I can't wait" implies you are somehow bound and not exactly free) this could be a problem. In which case making a monthly commitment monetarily is not the most advised thing in the world to begin with.
2) You were talked into paying/borrowing money for a subscription by a friend only to find out that they've, yet again, jumped to another game after hearing it was oh so <3 and you can't wait to pawn noobs with them using bigazz guns.
3) You realize the enormous awesomeness of this game, are completely addicted, and lie in a public forum about how boring you think it is in order to try and tell yourself it's time to quit playing so much and take on more responsibilities in life.
See when an adult is in your presumed position, it's no big deal. However a child could have a huge problem with it, if that is in fact the case (don't know you so I'm not judging).
And to anyone who says, "cleared all content I so won!"...we all know you do not play 1-2 hours a day and someone should have a stern talking to with your parents.
No one believes you.
I'm talking about these...these things:
Last edited by Imapooonu; 01-24-2014 at 08:20 PM.

To make horizontal progression they would've needed a better stat system . It appears to be stack vitality or stack dex .
Diablo 3 had better itemisation than this game .
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