Uhuh. And I suppose you've never had any of your Plds swearing blind they hit Hallowed plenty early enough either? Don't get me wrong, now coil is entirely farm mode for my group it doesn't really bother us, but I can't even begin to think of how many times we wiped whilst learning Turn 4 due to Hallowed/Bene not going off in time. It's not a big delay, but it's there, it's noticeable and it's very frustrating. And I completely disagree regarding lustrate, remember that a Whm will want to hang on to that big cooldown for as long as they possibly can, whilst lustrate might not be nearly as big a hit, it's always there ready to be used and at the end of the day, as long as it keeps the tank up long enough for the healers to follow up with regular cures, it's achieved the same result.