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  1. #21
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NRhodes View Post
    I have a WHM I've used in end-game content and have NEVER had a problem with Benediction.
    Uhuh. And I suppose you've never had any of your Plds swearing blind they hit Hallowed plenty early enough either? Don't get me wrong, now coil is entirely farm mode for my group it doesn't really bother us, but I can't even begin to think of how many times we wiped whilst learning Turn 4 due to Hallowed/Bene not going off in time. It's not a big delay, but it's there, it's noticeable and it's very frustrating. And I completely disagree regarding lustrate, remember that a Whm will want to hang on to that big cooldown for as long as they possibly can, whilst lustrate might not be nearly as big a hit, it's always there ready to be used and at the end of the day, as long as it keeps the tank up long enough for the healers to follow up with regular cures, it's achieved the same result.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #22
    Player
    ChoedanKal's Avatar
    Join Date
    Jan 2014
    Posts
    4
    Character
    Tyraelle Mosvani
    World
    Louisoix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Rona View Post
    I don't mind the CD, but if the person I'm targeting dies I don't want the ability wasted on myself.
    /micon "Benediction"
    /ac "Benediction" <t>

    Stops it from firing the ability on yourself if the target dies just as you hit it.
    (0)

  3. #23
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    This doesn't just go for Benediction (although with Bene it's obviously more noticeable when it happens because it means someone just died); ALL abilities should get this fix. Cooldown should not start until the ability takes effect. Period. Also, "instant" should actually mean instant. Period.

    Even FFXI got this stuff correct. There's no excuse for these to be issues 11 years later.
    (1)

  4. #24
    Player
    Alindra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Alindra Belle
    World
    Siren
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Fynlar View Post
    This doesn't just go for Benediction (although with Bene it's obviously more noticeable when it happens because it means someone just died); ALL abilities should get this fix. Cooldown should not start until the ability takes effect. Period. Also, "instant" should actually mean instant. Period.

    Even FFXI got this stuff correct. There's no excuse for these to be issues 11 years later.
    Yea, Benediction delay really annoys me. Then I started leveling archer and noticed none of their "instant" abilities are actually instant.

    Seems like in this game, instant really just means "usable while moving."
    (1)

  5. #25
    Player
    GuardianX's Avatar
    Join Date
    Oct 2013
    Posts
    106
    Character
    Robert Black
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ChoedanKal View Post
    /micon "Benediction"
    /ac "Benediction" <t>

    Stops it from firing the ability on yourself if the target dies just as you hit it.
    If this macro works then this may solve the problem of it bouncing off a dead target. I'll give it a try in game the next time I play.
    (0)

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