I think the cast delay is fine, ridiculously strong abilities need some sort of draw back.
I think the cast delay is fine, ridiculously strong abilities need some sort of draw back.
The benediction cool down is fine where it is, the problem with it is the animation. Just like before they fixed warrior the animation for overpower was long.
or just like they need to fix hallowed ground animation / CD usage. How many times have you seen on of you pal bitch because hallowed is on CD but he did not get the effect from it ?
or just like they need to fix holmang for its insane animation which makes it really hard to really time
or just like half the spells on bard, launch swiftwong, then once the cast is done, move.... O my god... no swift song... sorry players, you just did not wait for the animation to finish to getthe benefit from it... screw you SE, learn to code and put the animations IN the casting, not after
and so on
and so on
Sure the server lag is one thing, for those of you who played wow at start, they had the same problem, the casts / skills where after the animation and thus had a delay from the cast bar time. They fixed that within what ? 3 months ? But SE says, nope, works as intended.
This problem is bigger than just benediction, it concerns a ton of skills and spells.

I don't mind the CD, but if the person I'm targeting dies I don't want the ability wasted on myself.

Don't even try to defend Benediction Animation delay
Lustrate is 3 charges upfront and the ability to have 3 in stock when benediction is only 1 use CD.... seriously can you stop posting now
This is a clumsy system with a bad excuse (instant cast ability!....*disclaimer its not really instant cast*)
Yeah, Lustrate is 3 charges up front, but if your SCH is played properly, there aren't a whole lot a situations where spamming (3) Lustrates on a Tank to make sure he doesn't die and then not having any for when you really need them would take the place of a single Benediction. WHMs are raid healers, simple as that. If they can help keep things alive by throwing a quick Benediction on the tank if the SCH gets behind, then by all means, do so. May give them time in order to build back of Aetherflow or whatever the case may be. Benediction was meant to be a 1-time use ability a fight for those "oh shit" moments you have in fights like Twintania, EX Primals, etc. Learn to time your heal and you'll be fine.
The affect of benediction should be applied at the beginning of the animation rather than the end. You as a healer need to use it before your tank actually dies though. If you're waiting until hes at 100 hp you're setting yourself up for failure. The same thought goes for Hallowed ground from a paladins PoV.
Edit: If benediction "Bounces" what has actually happened is that you were so late casting the spell that your target was already dead and automatic self cast became enabled because you didn't have a valid target. So you should also re-think your benediction use parameters.
Last edited by Lodiodrive; 01-25-2014 at 03:56 AM.
Here's a question without divulging my opinion on this:The affect of benediction should be applied at the beginning of the animation rather than the end. You as a healer need to use it before your tank actually dies though. If you're waiting until hes at 100 hp you're setting yourself up for failure. The same thought goes for Hallowed ground from a paladins PoV.
Edit: If benediction "Bounces" what has actually happened is that you were so late casting the spell that your target was already dead and automatic self cast became enabled because you didn't have a valid target. So you should also re-think your benediction use parameters.
If you can plan for an oh shit moment, is it an oh shit moment?
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