If everyone had a tank and played that tank once a week or so, you know, for science, we'd all win. I could play my bard more, not that there is really much difference mashing buttons for a bard vs. tank. The point is this is a community. You DD-only people are upset because your queue times are long. You refuse to play the roles that are deficient. The only fixes are:
a) Eliminate all non-DD roles. Well, I'd stop playing. Pretty sure a lot of people would.
b) Make anyone able to tank. Well, that might have a lot of problems for design.
c) Get more people to tank. Well SE can't incentivize that enough to get y'all into the roles. So, I guess it's up to you to make some compromises or deal with the long queues. OR: Go at it old fashioned and find your own groups and not rely on the highly anti-MMO cross-server queuing tool that didn't really exist in MMOs for a long time.
Or we could do something like have 200 DD per 1 tank per 1 healer. Fixed. Or, no, no it's not. It's not fixed at all.
As to your last point, SE loses nothing. You go to another game that has. . . wait for it. . . the same exact problem. If 80% of the people playing an MMO want to only mash DD buttons, then that mentality creates a deficiency for which no tangible solution exists. Supply/demand. Supply/demand. That's how it works right thar.
This game would be boring with no healers or tanks, and you know it, too. There'd be no danger, no way to balance mechanics so that you felt threatened. If every man could be for himself, then it would be as simple as "why even bother? Why not just walk in, tell the boss to drop his weapon and forfeit his loots?"
It's a super complicated problem, and ironically, it's created by the players.
This is a little harsh, but he does make some good points. I do what I do because no one else wants to (outside of healing--I prefer to heal and started that back in WOW when no one wanted to heal), so I learned to make it fun. Everyone wins. Or I could just DD and be sad about the wait times.



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