Quote Originally Posted by TeraRamis View Post
People are going to play what they want to play. The key to proper MMO design is not to force people into roles they don't want to play, but rather to design content that is flexible enough to accommodate a wide variety of party structure, while simultaneously making tanking and healing more appealing.

This is coming from someone who traditionally tanks and enjoy tanking, mind you. I just think that SE is asking a bit much with a 2:1 DPS/Tank ratio.
It's also worth pointing out that there are 2 tanks, 2 healers, and 5 DPS roles in the game and one character can level them ALL. My Paladin and Warrior are both at level 50, my Paladin is almost finished gearing up (in what I can without being able to run Coil) and my Warrior has all the stuff she needs as well. Next on the list is a second role as a DPS. The phrase "roll a tank" does absolutely no good considering I actually rolled a tank, TWICE, and leveled them both up. Now I'm a DPS in the queue just like everyone else.

On topic, is there any reason why when I purposely select a dungeon I spend well over an hour waiting for a group before bailing on it and switching to Duty Finder and ironically end up in the exact dungeon I was specifically queued for after 30 minutes?