This.
Making 4-man groups the norm was always going to lead to this problem for DPS, it was a stupid design decision way back in V1 that Yoshi failed to fix. Not sure if going 6-man as in FFXI was needed, 5-man as in WOW and others certainly was the minimum though.
I main blm I agree with you 100% it's why I got SCH/WHM to 50 and now working on PLD/WAR
Cut a bit out to reply
Arguably it takes a certain kind of person to play a tank or a healer, as tank i enter the dungeon and begin with my work, I hardly speak unless giving instructions or typing my plan of action. I make the pull while the DPS stand there and continue the conversation waiting for me to group up the mobs, god forbid one runs off for a fraction of a second towards a DPS that got trigger happy.
I challenge anyone who mains a DPS to give a truthful answer of why they do other than its fun, it is true people just don't want the hassle or responsibility of the healing or tank job.
When you finish that dungeon with no wipes and in a 30-40min time scale, you get such a great feeling, because come on you made that happen.
I wonder how many DPS get that feeling, or even think about what happened in the last 30mins.
I get that feeling when I DPS because the strength of dps determines the speed of most runs, ADS is not going down in 6 ticks on tanks alone. I think the responsibility for tanks is always there but for dps it's back loaded, since the ways to test dps just aren't viable for dungeons that are meant to be easy. The means to judge their performance is also not straightforward, you can tell when dps is weak but you can't assign blame when there is never a solo dps. It's telling that so many DPS go frothing mad at the idea of parsers, because they are getting that one feeling they try to avoid; the feeling of responsibility.
But in difficult content, all roles should be responsible and no one gets a free pass. So it's wrong to think DPS lovers are just avoiding responsibility, good players take in a lot and take it seriously.
The problem with those wait times is the stress, the idea SE has about making more difficult content is increasing stress on tanking duties, look at garuda ex, now we have to pull an add and the 1shooting plume with a knockbacking tornado in the way. while the DPS just have to move to a specified point on the battlefield.
The most difficult content for a DPS is titan, and it only requires to memorize his rotantion and a good connection.
It's not SE fault for so many people wanting to play the easiest jobs. The game is designed fine.
I'm sure there are at least 2 party finder groups already listed every night, there are on my server. Or just make your own.
If not, play something else :3 tanking and healing are fun, give it a shot so some of us healers/tanks can get a shot at dpsing sometimes![]()
tanking CT is 1 of the most boring things u can do in FFXIV
Ifrit's DPS check catches out more unskilled DPS than Titan, with the exception of BLM. You might know this if you actually play their jobs. Or have done the EM primals. Or a single turn of coil.The problem with those wait times is the stress, the idea SE has about making more difficult content is increasing stress on tanking duties, look at garuda ex, now we have to pull an add and the 1shooting plume with a knockbacking tornado in the way. while the DPS just have to move to a specified point on the battlefield.
The most difficult content for a DPS is titan, and it only requires to memorize his rotantion and a good connection.
I hate to be that guy but your post was just the most perfect example of ignorance about other jobs. Skill checks for DPS has no obvious external indicator other that you wipe if they aren't good enough, of course it's just going to look like "they just have to go to that point".
^this (though maybe not "harder" per se, but more responsibility). In dungeons, the tank will (read: should) be the one leading the party (at least, physically). Since the tank is usually the one marking, it's also up to the tank to know the mobs and their kill priority. Boss mechanics should be known by all the party, but outside something like poison/eat fruit every few stacks, for DPS it's just a matter of pew pew. On the other hand, tanks need to be aware of adds and boss placement (last boss on AK, for example).
For bosses, like Titan HM, it's a faceroll. Only things that tanks really need to pay attention to there are popping a CD/flashing for MB and getting out of the way of the occasional bomb.
Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon
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