Completely separating out the Join in Progress people would make the queue situation worse for both sides. "Join In Progress" folk would see much longer waits as instead of queuing them for the next available NEW instance when there are no available In Progress matches they'd sit and wait for a group to lose someone. In the long run it would cost the "In Progress" folk more time then if they just satisfied themselves with a fresh group. With "In Progress" folks removed from the queue, the pool for fresh instances would become just that much shallower ESPECIALLY in the tank department (tanks are most of the In Progress people). I'd rather put up with a handful of withdrawls and get in in a decent time than sit and wait twice as long because all the tanks are queuing "In Progress".
People are going to play what they want to play. The key to proper MMO design is not to force people into roles they don't want to play, but rather to design content that is flexible enough to accommodate a wide variety of party structure, while simultaneously making tanking and healing more appealing.
This is coming from someone who traditionally tanks and enjoy tanking, mind you. I just think that SE is asking a bit much with a 2:1 DPS/Tank ratio.
It's also worth pointing out that there are 2 tanks, 2 healers, and 5 DPS roles in the game and one character can level them ALL. My Paladin and Warrior are both at level 50, my Paladin is almost finished gearing up (in what I can without being able to run Coil) and my Warrior has all the stuff she needs as well. Next on the list is a second role as a DPS. The phrase "roll a tank" does absolutely no good considering I actually rolled a tank, TWICE, and leveled them both up. Now I'm a DPS in the queue just like everyone else.People are going to play what they want to play. The key to proper MMO design is not to force people into roles they don't want to play, but rather to design content that is flexible enough to accommodate a wide variety of party structure, while simultaneously making tanking and healing more appealing.
This is coming from someone who traditionally tanks and enjoy tanking, mind you. I just think that SE is asking a bit much with a 2:1 DPS/Tank ratio.
On topic, is there any reason why when I purposely select a dungeon I spend well over an hour waiting for a group before bailing on it and switching to Duty Finder and ironically end up in the exact dungeon I was specifically queued for after 30 minutes?
the problem is when you look at party size and percentages it's always going to be this long of a queue with the current party structure.
when it needs 1 tank and 1 healer for every 2 dd you will always have issues filling a party quickly. why will you have a problem? there is a much higher percentage of people wanting to dps and see the numbers than there is people willing to tank or heal. the percentage of people who want to tank is very small compared to the percentage of people who want to dps.
it won't matter how many data centers we link together. 10 tanks, 10 healers, and 100 dps is the same wait time for the average player as 100 tanks, 100 healers, and 1000 dps. sure the first groups may fill faster, but regardless the average wait times will still have the same wait after the initial push.
until se takes notice and makes corrections on the percentages of a party needed for content the wait times will not change. if the small parties, for example, were 6 people needing 1 tank, 1 healer, and 4 dps the wait times would be drastically lower. the could make adjustments for the full party sizes along those same lines and make content suited to those party sizes. until that happens you could link every server and the average wait will not decrease at all just due to pure percentages of players on certain types of roles inside of the party.
http://crystalknights.guildwork.com/
40-90 minutes for a dungeon-finder type group up IS NOT REASONABLE - and these past several weeks I definitely have been having to wait more than the supposed 'average' of 30 minutes as a dps. I have discussed this in my company chat several times recently as well.
Today mid-morning to lunch-ish time (east coast U.S.) was the same for me as queues last night and also in fact on Friday night and Saturday night -- irregardless of the time period/frame I try either the Hi Level Duty Roulette and/or CT - its taking forever to get in; and when it does pop it literally can then change 6-7 times until you finally get the real pop to go into the dungeon. And yes, I always select Join in Progress, as well as all languages also. That is how crazy-making this is.
*Shakes head. SE doesn't have me wanting it bad enough to wait even more than 15-ish minutes let alone 45 min+. *****Redonkulous*****
...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.
Raise the gil bonuses for tanks in roulettes, and allow for secondary bonuses for healer of say half that much. Currently it's like a 750gil bonus to be a tank. That's nothing. You can earn more than that in 15 minutes mining/gathering and selling to NPCs, rather than 30-45mins in a dungeon.
Raise the roulette bonus to something more like 5000gil for tanks, and 2500gil for healers (once a day of course), and THEN more people might start tanking.
I just ran a roulette. Queued on my bard for Main Scenario. Got tired of waiting after 30 mins. Switch to my Pally. BAM! Insta-queue.
Raise the incentives for tanks.
While you are at it, you really need to make it so people are unable to cancel out of the roulette duty finder. It really sucks when either the tank or the healer *refuses* to do one of the first 3 dungeons and hits cancel and re-queues until they see a dungeon they like. I've waited 30 minutes for a queue before then had then spent another 15 minutes clicking commence because the healer or tank decided they don't want to do sastasha... or copperbell...
Its more than ridiculous when you can sit there staring at your screen as the commence window appears and disappears instantly for 5 minutes straight because someone doesn't want to do the dungeon that roulette gave them.
Get rid of tank-swapping mechanics for future contents. Group compositions of:
1 tank
2 healers
5 dps
is a good start!
The cause is the lack of tanks. You're going to have give people more incentive to tank dungeons. The roulette only helps a little because people can only do it once a day.
Some suggestions:
An achievement reward for tanking x amount of dungeons (guildhests do not count). Make this a mount.
A tank roulette that tanks can do as many times as they want that gives increased exp/gil. The roulette randomly selects from the same dungeons as low level roulette. Just doesn't give the huge bonus the daily gives.
And no, the current bonus reward of 4725 exp and 300 gil is much too low to be appeasing.
Last edited by LunarEmerald; 02-01-2014 at 02:03 PM.
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