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  1. #11
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Nadrojj View Post
    Agreed. Leveling every craft just saturates the market and creates too much supply and no demand. I hope in 2.2 you can choose a specialization and only take one craft from 50-100 like they did in 11.
    Being unable to level everything goes against the entire concept of the armoury system. A bigger issue lies with how easy it is to level crafting classes. So I think a compromise would be to slow down drastically the rate at which crafting levels are gained - i.e. nerf the stupid crafting leves so you don't go from 50 to whatever the new cap is in 3 days. That way, people would still have the opportunity to level everything if they desired but there would be a massive artificial grind barrier, effectively achieving the same goal.
    (5)

  2. #12
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    It's funny how people use the whole excuse of the 'it goes against the armory system' when it benefits them. When it comes to coil/ct people are quick to point out the contrary.
    (2)

  3. #13
    Player
    Autumnfire's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Ajisai Zabosai
    World
    Ultros
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lyrinn View Post
    Being unable to level everything goes against the entire concept of the armoury system. A bigger issue lies with how easy it is to level crafting classes. So I think a compromise would be to slow down drastically the rate at which crafting levels are gained - i.e. nerf the stupid crafting leves so you don't go from 50 to whatever the new cap is in 3 days. That way, people would still have the opportunity to level everything if they desired but there would be a massive artificial grind barrier, effectively achieving the same goal.
    While I do agree that you level crafting classes RIDICULOUSLY fast in this game, you have to be careful because if people find that grinding on items is going to be better than doing the leves, its going to end up flooding the market with things people are leveling on.
    (3)

  4. #14
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lyrinn View Post
    Being unable to level everything goes against the entire concept of the armoury system. A bigger issue lies with how easy it is to level crafting classes. So I think a compromise would be to slow down drastically the rate at which crafting levels are gained - i.e. nerf the stupid crafting leves so you don't go from 50 to whatever the new cap is in 3 days. That way, people would still have the opportunity to level everything if they desired but there would be a massive artificial grind barrier, effectively achieving the same goal.
    As long as the entire player base has the ability to craft every single thing in the game on one character the markets will continue to be saturated. Crafting is insanely easy and quick, this is true, but if they slowed down leveling (which they will never do in a game that they try to appeal to casuals) you can still grind away and hit 50 every class and have the same result we have now. The markets are terrible on Balmung, with a no blind bid auction house people can undercut you by one gil as soon as you list something. HQ's being listed for less than nq's no one in their right mind will buy a more expensive nq item if they can get an hq item for cheap. The omg I need to make money NOW mentality of most people leads to them selling items for as cheap as possible so they can get their gil as quick as possible. It's a terrible system and it's only going to get worse if they don't do something about it soon.
    (0)

  5. #15
    Player
    Shadex's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    They would have to also drastically slow down the rate at which combat classes level to be fair. There are people that only enjoy playing crafting classes and to do so only to them would be extremely one sided. Having the ability to level every crafting class on every character was great on paper but terrible in execution due to the impact it had on the economy. Just the posts in this thread prove it as multiple people say, I like to craft for myself, I like to be self-sufficient... which is exactly what causes people to not have to buy things and kills the economy.

    Adding specializations 'may' help some but since it will only really affect people that are high level crafters it does not help the fact that the current state of the game economy will turn off new players that enter and find they cannot make anything anyone wants because everyone is making things for themselves so they leave. But Square has been very transparent that they don't care about the crafters more than being token class artifacts from 1.0. They are making an arcade game, not a sandbox with a working economy. But things could change if they lose enough money.
    (1)

  6. #16
    Player
    Luciano_Bozzelli's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    242
    Character
    Luciano Bozzelli
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I would welcome a blind auction house like what was in FFXI where people didn't know how much gil stuff was in for, but unfortunately I don't think that will effect the undercutting. People will still undercut, maybe even more, if they don't know the prices that are in there at the moment. More recipes, more levels, and only allowing one of your crafts to that level (which is something FFXI did) was very good. I have a hard time believing that they won't implement this in the future.

    As more and more expansions and updates come out with more crafting recipes this should eventually happen. Expansion comes out, some hard mob with a low drop is introduced, and you take that said drop and craft a weapon with it and then sell that weapon for a premium. This can easily happen, and I only hope that Yoshi-P is well aware of the things that FFXI did do right, and introduce them accordingly.
    (0)

  7. #17
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lyrinn View Post
    Being unable to level everything goes against the entire concept of the armoury system.
    ^This.

    One of the standout features of this game, compared to other MMO's, was supposed to be the Armory system, which allowed for cross-classing of skills. Having one person level up only one crafting class per character goes against this feature. So I don't see why that should ever happen.
    (9)

  8. #18
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Hello everyone.

    Please take away the ability to level all war and magic classes
    everyone can play all war/magic classes on one character its silly.

    I have all war and magic classes at 50 and i think well now what?
    Everyone else can do it too so who you going to fight mobs for?

    I would happily take some kind of week long lock out of all war jobs except 1
    which i could choose each week same for magic classes.

    Any feedback on this is welcome good or bad but please keep it civil
    (12)

  9. #19
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    The only reason to even start on crafting is to begin your relic quest. One and two star recipes are totally irrelevant now that you can get superior gear from a combination of myth, CT, and coil drops like candy on Halloween.

    Materia? Who needs it? Certainly not end game raiders. The only market for crafters is among other crafters.

    On topic, specializing in a certain craft would help the "market" and a much needed interaction between players and other classes. Isn't that what MMOs are about? Interaction, rather than using people as a tool to get to the end as fast as possible?

    Heh, my own little rant I guess. Sorry.
    (2)
    Last edited by ruinedmirage; 01-23-2014 at 08:13 AM.

  10. #20
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Tazo View Post
    It's funny how people use the whole excuse of the 'it goes against the armory system' when it benefits them. When it comes to coil/ct people are quick to point out the contrary.
    I know, right? It's almost like different people have different opinions about things and not everyone is part of a hivemind!

    Quote Originally Posted by Autumnfire View Post
    While I do agree that you level crafting classes RIDICULOUSLY fast in this game, you have to be careful because if people find that grinding on items is going to be better than doing the leves, its going to end up flooding the market with things people are leveling on.
    That's a fair point. I don't see how specialization will prevent flooding either though, but it would definitely be to a lesser degree.

    Quote Originally Posted by Nadrojj View Post
    As long as the entire player base has the ability to craft every single thing in the game on one character the markets will continue to be saturated. Crafting is insanely easy and quick, this is true, but if they slowed down leveling (which they will never do in a game that they try to appeal to casuals) you can still grind away and hit 50 every class and have the same result we have now. The markets are terrible on Balmung, with a no blind bid auction house people can undercut you by one gil as soon as you list something. HQ's being listed for less than nq's no one in their right mind will buy a more expensive nq item if they can get an hq item for cheap. The omg I need to make money NOW mentality of most people leads to them selling items for as cheap as possible so they can get their gil as quick as possible. It's a terrible system and it's only going to get worse if they don't do something about it soon.
    All they have to do is use the same logic they used with housing. They expected people to be able to afford houses by 3 months and set the starting price and depreciation rate to fit those expectations. Obviously didn't work with housing because of poor expectations but similar concept. Estimate how much grinding people will do and set the exp requirements so that one craft can be maxed in 3~6 months. This way, you have a soft barrier preventing people from maxing more than 2 or 3 crafts before the next expansion comes out. The downside to this is that no one may reach the top tier crafting recipes for a while but it makes achieving those crafts that much more rewarding.
    (3)

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