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  1. #41
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by geordie View Post
    You cant level all crafts to max on one character on ffxi you could do it with multiple characters on same account though.
    Kinda true. In order to craft the highest tier gear in 11 you needed to have the main craft at 100 and two sub crafts at 60. You did this to have a better chance to HQ shit like a abjuration precursor. Leveling a single crafting job to 100 was a thousand times harder to do than in 14.

    inb4 people reply that they rather have shit handed to them.
    (0)
    Last edited by Tazo; 01-24-2014 at 04:41 AM.

  2. #42
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    My Ideas:

    1. Gear will no longer drop from dungeons.
    2. Instead, materials will drop from chests.
    3. Use materials to craft the armor.
    4. If material doesn't drop, then an Allagan piece will.
    4.5 For Tomestones, instead of buying the gear outright, instead, you have to buy the materials. Sort of like buying potash to make Vanya to make Vanya robes. Buy some bent Darklight metal to use to synth Darklight armor.

    I know some people might not wanna hear it, but the War and Magic classes *MUST* be dependent on crafters for there to be any sort of economy. I also have the feeling that a lot of people don't even bother with crafting, so they will pay a crafter to craft for them.
    (1)

  3. #43
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by geordie View Post
    I do see your point but as i said in my last post i did also suggest some kind of lockout this would allow you to level all crafts
    but also force you into one crafting class per week this would also have the side effect of slowing down the rate at which
    you could level all crafting and gathering classes.

    I would rather they took them all away and forced everyone into one craft per character though i would get more satisfaction
    knowing i was one of a few people with a certain craft than one of thousands with em all but everyone gets enjoyment from
    different things.
    So, 1.0 had the fatigue system that was almost universally hated, and we want to bring it back, but just for crafting? Why ><
    (0)

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