They would have to also drastically slow down the rate at which combat classes level to be fair. There are people that only enjoy playing crafting classes and to do so only to them would be extremely one sided. Having the ability to level every crafting class on every character was great on paper but terrible in execution due to the impact it had on the economy. Just the posts in this thread prove it as multiple people say, I like to craft for myself, I like to be self-sufficient... which is exactly what causes people to not have to buy things and kills the economy.

Adding specializations 'may' help some but since it will only really affect people that are high level crafters it does not help the fact that the current state of the game economy will turn off new players that enter and find they cannot make anything anyone wants because everyone is making things for themselves so they leave. But Square has been very transparent that they don't care about the crafters more than being token class artifacts from 1.0. They are making an arcade game, not a sandbox with a working economy. But things could change if they lose enough money.