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  1. #1
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Nadrojj View Post
    Agreed. Leveling every craft just saturates the market and creates too much supply and no demand. I hope in 2.2 you can choose a specialization and only take one craft from 50-100 like they did in 11.
    Being unable to level everything goes against the entire concept of the armoury system. A bigger issue lies with how easy it is to level crafting classes. So I think a compromise would be to slow down drastically the rate at which crafting levels are gained - i.e. nerf the stupid crafting leves so you don't go from 50 to whatever the new cap is in 3 days. That way, people would still have the opportunity to level everything if they desired but there would be a massive artificial grind barrier, effectively achieving the same goal.
    (5)

  2. #2
    Player
    Autumnfire's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Ajisai Zabosai
    World
    Ultros
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lyrinn View Post
    Being unable to level everything goes against the entire concept of the armoury system. A bigger issue lies with how easy it is to level crafting classes. So I think a compromise would be to slow down drastically the rate at which crafting levels are gained - i.e. nerf the stupid crafting leves so you don't go from 50 to whatever the new cap is in 3 days. That way, people would still have the opportunity to level everything if they desired but there would be a massive artificial grind barrier, effectively achieving the same goal.
    While I do agree that you level crafting classes RIDICULOUSLY fast in this game, you have to be careful because if people find that grinding on items is going to be better than doing the leves, its going to end up flooding the market with things people are leveling on.
    (3)

  3. #3
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lyrinn View Post
    Being unable to level everything goes against the entire concept of the armoury system. A bigger issue lies with how easy it is to level crafting classes. So I think a compromise would be to slow down drastically the rate at which crafting levels are gained - i.e. nerf the stupid crafting leves so you don't go from 50 to whatever the new cap is in 3 days. That way, people would still have the opportunity to level everything if they desired but there would be a massive artificial grind barrier, effectively achieving the same goal.
    As long as the entire player base has the ability to craft every single thing in the game on one character the markets will continue to be saturated. Crafting is insanely easy and quick, this is true, but if they slowed down leveling (which they will never do in a game that they try to appeal to casuals) you can still grind away and hit 50 every class and have the same result we have now. The markets are terrible on Balmung, with a no blind bid auction house people can undercut you by one gil as soon as you list something. HQ's being listed for less than nq's no one in their right mind will buy a more expensive nq item if they can get an hq item for cheap. The omg I need to make money NOW mentality of most people leads to them selling items for as cheap as possible so they can get their gil as quick as possible. It's a terrible system and it's only going to get worse if they don't do something about it soon.
    (0)

  4. #4
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Tazo View Post
    It's funny how people use the whole excuse of the 'it goes against the armory system' when it benefits them. When it comes to coil/ct people are quick to point out the contrary.
    I know, right? It's almost like different people have different opinions about things and not everyone is part of a hivemind!

    Quote Originally Posted by Autumnfire View Post
    While I do agree that you level crafting classes RIDICULOUSLY fast in this game, you have to be careful because if people find that grinding on items is going to be better than doing the leves, its going to end up flooding the market with things people are leveling on.
    That's a fair point. I don't see how specialization will prevent flooding either though, but it would definitely be to a lesser degree.

    Quote Originally Posted by Nadrojj View Post
    As long as the entire player base has the ability to craft every single thing in the game on one character the markets will continue to be saturated. Crafting is insanely easy and quick, this is true, but if they slowed down leveling (which they will never do in a game that they try to appeal to casuals) you can still grind away and hit 50 every class and have the same result we have now. The markets are terrible on Balmung, with a no blind bid auction house people can undercut you by one gil as soon as you list something. HQ's being listed for less than nq's no one in their right mind will buy a more expensive nq item if they can get an hq item for cheap. The omg I need to make money NOW mentality of most people leads to them selling items for as cheap as possible so they can get their gil as quick as possible. It's a terrible system and it's only going to get worse if they don't do something about it soon.
    All they have to do is use the same logic they used with housing. They expected people to be able to afford houses by 3 months and set the starting price and depreciation rate to fit those expectations. Obviously didn't work with housing because of poor expectations but similar concept. Estimate how much grinding people will do and set the exp requirements so that one craft can be maxed in 3~6 months. This way, you have a soft barrier preventing people from maxing more than 2 or 3 crafts before the next expansion comes out. The downside to this is that no one may reach the top tier crafting recipes for a while but it makes achieving those crafts that much more rewarding.
    (3)

  5. #5
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lyrinn View Post
    Being unable to level everything goes against the entire concept of the armoury system.
    ^This.

    One of the standout features of this game, compared to other MMO's, was supposed to be the Armory system, which allowed for cross-classing of skills. Having one person level up only one crafting class per character goes against this feature. So I don't see why that should ever happen.
    (9)

  6. #6
    Player
    geordie's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Geordie Black
    World
    Phoenix
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Lyrinn View Post
    Being unable to level everything goes against the entire concept of the armoury system. A bigger issue lies with how easy it is to level crafting classes. So I think a compromise would be to slow down drastically the rate at which crafting levels are gained - i.e. nerf the stupid crafting leves so you don't go from 50 to whatever the new cap is in 3 days. That way, people would still have the opportunity to level everything if they desired but there would be a massive artificial grind barrier, effectively achieving the same goal.
    I also agree the crafting classes are to easy to level i got all crafting and gathering classes level 50 in half the time
    it took me to get smithing to max level in 11.
    (1)