Quote Originally Posted by Nadrojj View Post
Agreed. Leveling every craft just saturates the market and creates too much supply and no demand. I hope in 2.2 you can choose a specialization and only take one craft from 50-100 like they did in 11.
Being unable to level everything goes against the entire concept of the armoury system. A bigger issue lies with how easy it is to level crafting classes. So I think a compromise would be to slow down drastically the rate at which crafting levels are gained - i.e. nerf the stupid crafting leves so you don't go from 50 to whatever the new cap is in 3 days. That way, people would still have the opportunity to level everything if they desired but there would be a massive artificial grind barrier, effectively achieving the same goal.