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  1. #21
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Just imagine a FF XI where the level cap increase to 75 never happened
    (0)

  2. #22
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Mostly new level caps help to establish a new benchmark for stats when planning out new content. When they release new level caps and new starter gear that goes along with it they'll generally have a good idea of where players are stat wise and be able to design content around what they feel most players will have at that point. Usually anyway.
    (0)

  3. #23
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Gives people something to do level up all their jobs to the new cap. Lets you add new ability and spells to the game as you level up. Also lets you grind out new gear sets for the new level cap.
    (0)

  4. #24
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Increasing the cap now will serve no benefit other than being a filler. They need to fix other issues.
    (0)

  5. #25
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    New skills, a sens of progression/achievement. Suddenly you have one extra motivation to play.

    I mean what's more interesting, grinding a dungeon so you can change outfit once in a while or go explore new areas and venture on heroic quests with real reasons to do things. All while doing so your character become more skillful and powerful and become capable of powerful skills that allow for new tactical advantages and undertake challenges you did not believe possible.

    What m trying to say is, its a game changer, it keeps things fresh and supplies you with another long term goal.

    I must confess however that I have never really been fond of itemlevel as a way of progression in a game. You are basically removing all progression and long term goals without one. Sure its easier to know what to do because you only need to focus on one thing, but it sure isn't as engaging and rewarding.
    (1)

  6. #26
    Player
    Senfei's Avatar
    Join Date
    Dec 2013
    Posts
    133
    Character
    Kaga Koyagi
    World
    Balmung
    Main Class
    Samurai Lv 70
    We already have ilvl 95 gear in the game... they would have to significantly raise the level cap in order to offer a substantial amount of new gear and choices. Unless of course, we continue forward and get to the point where we have lvl 70 characters with item level 500 gear. Which is kind of silly.
    (0)

  7. #27
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Senfei View Post
    We already have ilvl 95 gear in the game... they would have to significantly raise the level cap in order to offer a substantial amount of new gear and choices. Unless of course, we continue forward and get to the point where we have lvl 70 characters with item level 500 gear. Which is kind of silly.
    ilevel and character level are 2 different things. and of course they could just resort to lowering the ilevel increments
    (0)

  8. #28
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Senfei View Post
    We already have ilvl 95 gear in the game... they would have to significantly raise the level cap in order to offer a substantial amount of new gear and choices. Unless of course, we continue forward and get to the point where we have lvl 70 characters with item level 500 gear. Which is kind of silly.
    Item level and physical level are 2 different things. For example in wow their lvl cap is 90 but the item level of the current gear is around 550. In FFXIV the new level cap could be 60 and ilvl could start at 200 for lv60 gear
    (0)

  9. #29
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'm not a fan of the ilv gear progression either. it'll be nice if they increased lv caps incrementally per patch. And make sure it takes a while to lv up.

    That way dungeon grinding will serve a better purpose.
    (1)

  10. #30
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    depending on how each major update handle the increase in ilevel required for Main Story Quest we may see a raise in level cap sometime in 2.4 or 2.5 because of need for new gears and higher level dungeons.

    Well only if they increase ilvl required for normal story content is increase 5 ilvl per update since 2.1 story quest needs ilvl 54 to progress in 2.1 story. We may see Leviathan fight require ilvl 59 for normal mode which is required to progress story quest.

    Yoshi-P has already confirmed he does have plans to raise level cap through major update if it is deemed necessary.
    (0)

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