In this implementation, they're actually a decent model of an evasion tank.
My thought actually was that it might be a decent potential tank archetpe for the pugilist. "Sacrifice defense for offense" is definitely one of the general berserker themes, but so was the idea of being so tough/enraged that they could simply shrug off injuries or pain that would debilitate a normal person.

Quote Originally Posted by Mihael_Longclaw View Post
Increased damage receieved as a DD is useless in this game, if the tank is doing his job, the penalty is negligible, as well as avoidable attacks.

But then say the increased damage taken from Berserker means he can't even survive Tumults 100% unavoidable, no one would bring him.

It's a useless mechanic :T
Can agree with that. I've seen plenty of dragoons drop because they b4b'd right before a phase 5 tumult.