Actually no, I do not expect it to be like games before it. If it was I wouldn't play it. I did all jobs to cap in 11. been there, done that. my point is simply the game is great, but this mechanic is a flaw in the design that if protracted to future jobs and classes will force us to play a gimped job/class. Let each job stand alone. Let players have the choice in every job, not all but 2, or for the future all but 4,5,6 of the jobs. Leave the basics to the basics. Let us decide how we want to play in a uniform way. Doing this to any job places one or the other at a disadvantage. Its about parity, not preference.