Yes, because it defeats the purpose of specialization. People would find systems much more enjoyable (or at least understand their purpose) if they werent spending so much time trying to circumvent them.

Yes, because it defeats the purpose of specialization. People would find systems much more enjoyable (or at least understand their purpose) if they werent spending so much time trying to circumvent them.
It is kind of a gross little smear on the way the armory system was presented.
I don't think it's a serious problem, but as the game is presently, it just comes across as one more thoughtless little nasty when you play Arcanist. Pets can't be set in obey unless you have a target, pets can get stuck in "stay" when you do get them in obey, pets blow all their cooldowns ASArP in sic for some reason, pets remember where they were placed when you leave an instance pulling the boss over when you reenter...Oh hey, my bonus stats are the same for SMN and SCH ><
Last edited by eagledorf; 01-23-2014 at 07:58 AM.


'This is the developer's choice, it doesn't need fixing, blah blah blah'
Look. The concept of additional stat points in this game is mostly stupid anyway. And with the armoury system being touted, it's dumb to make people choose one class over the other on a base class that will always be less than in some regards. The design is terrible.
You'll see as they add more jobs that branch off classes and the choices you have to make for some of your favorite classes becomes a 'which do I play handicapped?' game.


You get 2 jobs for leveling 1 class no other class has this, that is why you only get 1 set of stat allocations. You have to pick which one you will be better at.



Maybe the old armory system from 1.0 would be better
physical level (the level of your character, not the class level), stats bounded to the charcter (not the class) and many hours to reset all stats

Even not playing the class, I have to agree with OP for the most part. The game is built around the "you can max every class", for better or worse. Why single out Sum/Sch for the stat allocation dispute? Are they testing them for some future variance of another current class? A healer Monk who needs MND instead of DPS STR? Maybe SE doesn't really care for SMN/SCH.
It just seems like a slap in the face to the people that actually do like those classes. If SE designed the two to function in this way, makes me question if they didn't think the situation all the way through before finalizing them. Darn Friday meetings!
Not to go totally off topic (but im going to... XD ) How un-powerful do you feel as SMN in XIV compared to other FF games? FFXI watered them down. FFXIV is holding their head under water...
WUB WUB
FFXI- Seraph
Okay, we need a new argument, cause this one is broken. This is the quote people keep coming up with, and its BS. Because you CAN max every CLASS. People want to be able to max every class TWICE on one character. Your build is the class, your soul gem is the class. I agree they should just take the points out of the game entirely, end the problem. Do it like FFV with all the jobs.



Um guys, just because it was intentionally designed this way doesn't make it any less dumb. And for the "It's just 30 stats." people, your FCs must love you with all that loot you keep passing up. It's just stats right? Not like they matter in an RPG.


Except the people who are ok with it don't think it's dumb. I don't think it's dumb, I think it's GOOD.

When you equip the sch soul base attributes are reassigned, the only attributes you have to worry about are the 30 points you so choose to allocate. For min maxing these point kinda matter, but as you gear up the 30 points you put in become less relavent.
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