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  1. #1
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    SMN and SCH was the first branching job of many. Over time we will be getting more, the idea is to ALLOW you to play every job, but you cant easily play them all at 100%. You pick your spec for arcanist if you want to specialize in damage or healing, you'll have to pick your spec for marauder if you want to tank or whatever it's hierarchy leads to. Not only are they NOT going to "fix" this, youre going to see more of it. People want the ability to customize, as long as they can be the best at EVERYTHING. it makes no sense. Its like speccing in any other game, no fire mages in wow complain that they dont have the best ice spells. Thats right, remember that? In almost every other game, there are abilities in your OWN class that you cant use because of decisions you made, at least in this game, you only have a slight difference in stats that honestly dont even matter that much.
    It only seems odd now because arcanist is the only class with a branch right now.
    (1)
    Last edited by Hanabira; 01-23-2014 at 05:49 AM.

  2. #2
    Player
    Zepheron's Avatar
    Join Date
    Jan 2014
    Posts
    79
    Character
    Zepherus Arthinius
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    This is FFXIV not Wow. What my point states is that this botched design of smn/sch breaks from previous FF jobs. I do have a 85 Blm. To ask any player to gimp one job over another because you were too lazy to separate a simple code to recognize a jobs strength is retarded. DO that to any other class and lets see the Flames roll. I have played every ff since Nintendo. This job path is flawed plain and simple. And no you will not see them do this with another job class. The game was advertised to be fully customizable, job switch on the fly, and reduced need for gear etc.., Smn/Sch goes against this with attribute gimp. Play ffxi Sch smn Whm Rdm Blm then you will see the progression. Until then, you flame my complaint without the knowledge of the lore or the jobs that came before.
    (2)

  3. #3
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zepheron View Post
    Until then, you flame my complaint without the knowledge of the lore or the jobs that came before.
    That's part of your problem. You expect it to be like games prior to it. This is FFXIV not FFXI to use your format. Also, they ARE doing it to other classes when new jobs get introduced. Pretty well known that they are as well. I LIKE it this way, the stats don't mean a whole lot, so even if you never put any in you could still do fine.
    (0)

  4. #4
    Player
    Zepheron's Avatar
    Join Date
    Jan 2014
    Posts
    79
    Character
    Zepherus Arthinius
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Actually no, I do not expect it to be like games before it. If it was I wouldn't play it. I did all jobs to cap in 11. been there, done that. my point is simply the game is great, but this mechanic is a flaw in the design that if protracted to future jobs and classes will force us to play a gimped job/class. Let each job stand alone. Let players have the choice in every job, not all but 2, or for the future all but 4,5,6 of the jobs. Leave the basics to the basics. Let us decide how we want to play in a uniform way. Doing this to any job places one or the other at a disadvantage. Its about parity, not preference.
    (0)

  5. #5
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I think it might be better if they only allowed you to accept either scholar or summoner and you had to stick with it. There could even be a quest to "undo" that choice, but doing so would mean that you'd lose access to the skills of the other. Maybe a tearful goodbye to your fairies as a Egi strolled up and gave them a good punt away. :P

    In a way, having both unlocked fully, with this just minor difference of the skill point focus, is kind of a bit teasing. Sure, you can buy one of those scrolls or whatever and switch them out. But the fact that you can switch to the other job at anytime, means you can play a weaker version of that job. Which also means, when you group up with someone, they may not understand why you can't perform your best. Maybe the skill point thing didn't really click and you are just trying to play both. So then you are trying to complete some content with them, and they just don't get why your heals/dps are just a bit weaker than normal...etc Maybe people even would get mad at you for not pulling your weight, and really, you could be doing your best...

    So yea, I just think that there should be more of a "choice" quest-wise. This skill point thing isn't really very obvious to everyone. After all, there isn't really a breakdown as to how much of a stat gives what percentage of a difference in abilities.
    (2)
    Last edited by Cherie; 01-23-2014 at 07:45 AM.

  6. #6
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by ispano View Post
    Also, they ARE doing it to other classes when new jobs get introduced. Pretty well known that they are as well. I LIKE it this way, the stats don't mean a whole lot, so even if you never put any in you could still do fine.
    Source? I haven't read or heard anything about this beyond rumors that are spread all over forums (like the current musketeer for 2.2 rumor). I'm not saying you're lying or anything, but I don't exactly watch every single live letter either. I've never seen anything official that stated every single class was going to spin-off into 2+ jobs with different primary stats.
    (0)

  7. #7
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Just because developer say it's intended doesn't mean it's not flawed.

    It's like how Yoshi said Warrior was fine as it is, and yet many people complained how Warrior is the underdog.
    (5)

  8. #8
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Aethaeryn View Post
    Source? I haven't read or heard anything about this beyond rumors that are spread all over forums (like the current musketeer for 2.2 rumor). I'm not saying you're lying or anything, but I don't exactly watch every single live letter either. I've never seen anything official that stated every single class was going to spin-off into 2+ jobs with different primary stats.
    They've talked about it since we heard Summoner and Scholar came from ACN.
    (0)

  9. #9
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by ispano View Post
    They've talked about it since we heard Summoner and Scholar came from ACN.
    Yes, everyone says 'they' have talked about it, but I'm asking for a source because I want to read exactly what 'they' have said about it instead of paraphrased stuff on forums that generally ends up distorted or exaggerated through the telephone effect. I've been googling around forever trying to find this, but I haven't found anything outside of SCH/SMN mentioned. :/ Guess I'm phrasing it wrong or something.
    (0)

  10. #10
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Zepheron View Post
    This is FFXIV not Wow.
    I used to raid as a blood and unholy death knight. I was the "backup tank" (for fights that needed two tanks). I'd play both at optimal levels, including the gearing (tokens meant I could choose between a DPS or tank piece). Just press N, change spec, change the gear set, press the Blood/Unholy Presence button, and done.

    But here if I want to change role within the same class I have to be weaker, period. So I get an advantage of 10 hours (the time it takes from lv 1 - 50), and a disvantage for a life time.

    Time for alts, I guess. Oh wait, but the sub gets more expensive... now it makes sense.
    (1)

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