Yes, because it defeats the purpose of specialization. People would find systems much more enjoyable (or at least understand their purpose) if they werent spending so much time trying to circumvent them.
Yes, because it defeats the purpose of specialization. People would find systems much more enjoyable (or at least understand their purpose) if they werent spending so much time trying to circumvent them.
It is kind of a gross little smear on the way the armory system was presented.
I don't think it's a serious problem, but as the game is presently, it just comes across as one more thoughtless little nasty when you play Arcanist. Pets can't be set in obey unless you have a target, pets can get stuck in "stay" when you do get them in obey, pets blow all their cooldowns ASArP in sic for some reason, pets remember where they were placed when you leave an instance pulling the boss over when you reenter...Oh hey, my bonus stats are the same for SMN and SCH ><
Last edited by eagledorf; 01-23-2014 at 07:58 AM.
This is FFXIV not Wow. What my point states is that this botched design of smn/sch breaks from previous FF jobs. I do have a 85 Blm. To ask any player to gimp one job over another because you were too lazy to separate a simple code to recognize a jobs strength is retarded. DO that to any other class and lets see the Flames roll. I have played every ff since Nintendo. This job path is flawed plain and simple. And no you will not see them do this with another job class. The game was advertised to be fully customizable, job switch on the fly, and reduced need for gear etc.., Smn/Sch goes against this with attribute gimp. Play ffxi Sch smn Whm Rdm Blm then you will see the progression. Until then, you flame my complaint without the knowledge of the lore or the jobs that came before.
'This is the developer's choice, it doesn't need fixing, blah blah blah'
Look. The concept of additional stat points in this game is mostly stupid anyway. And with the armoury system being touted, it's dumb to make people choose one class over the other on a base class that will always be less than in some regards. The design is terrible.
You'll see as they add more jobs that branch off classes and the choices you have to make for some of your favorite classes becomes a 'which do I play handicapped?' game.
That's part of your problem. You expect it to be like games prior to it. This is FFXIV not FFXI to use your format. Also, they ARE doing it to other classes when new jobs get introduced. Pretty well known that they are as well. I LIKE it this way, the stats don't mean a whole lot, so even if you never put any in you could still do fine.
Actually no, I do not expect it to be like games before it. If it was I wouldn't play it. I did all jobs to cap in 11. been there, done that. my point is simply the game is great, but this mechanic is a flaw in the design that if protracted to future jobs and classes will force us to play a gimped job/class. Let each job stand alone. Let players have the choice in every job, not all but 2, or for the future all but 4,5,6 of the jobs. Leave the basics to the basics. Let us decide how we want to play in a uniform way. Doing this to any job places one or the other at a disadvantage. Its about parity, not preference.
all classes on 1 character, to be exactly. Each class have their own stats. And you can reset the stats with an easy obtainable item.
I used to raid as a blood and unholy death knight. I was the "backup tank" (for fights that needed two tanks). I'd play both at optimal levels, including the gearing (tokens meant I could choose between a DPS or tank piece). Just press N, change spec, change the gear set, press the Blood/Unholy Presence button, and done.
But here if I want to change role within the same class I have to be weaker, period. So I get an advantage of 10 hours (the time it takes from lv 1 - 50), and a disvantage for a life time.
Time for alts, I guess. Oh wait, but the sub gets more expensive... now it makes sense.
You get 2 jobs for leveling 1 class no other class has this, that is why you only get 1 set of stat allocations. You have to pick which one you will be better at.
I think it might be better if they only allowed you to accept either scholar or summoner and you had to stick with it. There could even be a quest to "undo" that choice, but doing so would mean that you'd lose access to the skills of the other. Maybe a tearful goodbye to your fairies as a Egi strolled up and gave them a good punt away. :P
In a way, having both unlocked fully, with this just minor difference of the skill point focus, is kind of a bit teasing. Sure, you can buy one of those scrolls or whatever and switch them out. But the fact that you can switch to the other job at anytime, means you can play a weaker version of that job. Which also means, when you group up with someone, they may not understand why you can't perform your best. Maybe the skill point thing didn't really click and you are just trying to play both. So then you are trying to complete some content with them, and they just don't get why your heals/dps are just a bit weaker than normal...etc Maybe people even would get mad at you for not pulling your weight, and really, you could be doing your best...
So yea, I just think that there should be more of a "choice" quest-wise. This skill point thing isn't really very obvious to everyone. After all, there isn't really a breakdown as to how much of a stat gives what percentage of a difference in abilities.
Last edited by Cherie; 01-23-2014 at 07:45 AM.
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